ModernUO/Projects/Server/Serialization/Persistence.cs
Kamron Batman f2de2fbb77
fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary
- [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption.
- [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue.
- [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization.
- [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts  to GenericEntityPersistence.
- [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
2023-10-01 22:10:47 -07:00

200 lines
5.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Persistence.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
namespace Server;
public abstract class Persistence
{
private static readonly SortedSet<Persistence> _registry = new(new PersistenceComparer());
public int Priority { get; }
public Persistence(int priority = 100)
{
Priority = priority;
_registry.Add(this);
}
public bool Register() => _registry.Add(this);
public void Unregister() => _registry.Remove(this);
public static void Load(string path)
{
var typesDb = LoadTypes(path);
foreach (var entry in _registry)
{
(entry as IGenericEntityPersistence)?.DeserializeIndexes(path, typesDb);
}
// This should probably not be parallel since Mobiles must be loaded before Items
foreach (var entry in _registry)
{
entry.Deserialize(path, typesDb);
}
}
private static Dictionary<ulong, string> LoadTypes(string path)
{
var db = new Dictionary<ulong, string>();
string tdbPath = Path.Combine(path, "SerializedTypes.db");
if (!File.Exists(tdbPath))
{
return db;
}
using FileStream tdb = new FileStream(tdbPath, FileMode.Open, FileAccess.Read, FileShare.Read);
BinaryReader tdbReader = new BinaryReader(tdb);
var version = tdbReader.ReadInt32();
var count = tdbReader.ReadInt32();
for (var i = 0; i < count; ++i)
{
var hash = tdbReader.ReadUInt64();
var typeName = tdbReader.ReadString();
db[hash] = typeName;
}
return db;
}
internal static void SerializeAll()
{
// TODO: Hand off to a scheduler
Parallel.ForEach(_registry, p => p.Serialize());
}
internal static void PostSerializeAll()
{
foreach (var p in _registry)
{
p.PostSerialize();
}
}
internal static void PostDeserializeAll()
{
foreach (var p in _registry)
{
p.PostDeserialize();
}
}
public static void WriteSnapshot(string path, ConcurrentQueue<Type> types)
{
foreach (var entry in _registry)
{
entry.WriteSnapshot(path);
}
// Dedupe the queue.
foreach (var type in types)
{
_typesSet.Add(type);
}
WriteSerializedTypesSnapshot(path, _typesSet);
_typesSet.Clear();
}
private static HashSet<Type> _typesSet = new();
public static void WriteSerializedTypesSnapshot(string path, HashSet<Type> types)
{
string tdbPath = Path.Combine(path, "SerializedTypes.db");
using var tdb = new BinaryFileWriter(tdbPath, false);
tdb.Write(0); // version
tdb.Write(types.Count);
foreach (var type in types)
{
var fullName = type.FullName;
tdb.Write(HashUtility.ComputeHash64(fullName));
tdb.Write(fullName);
}
}
// Serializes to memory buffers and run in parallel
public abstract void Serialize();
public abstract void WriteSnapshot(string savePath);
public abstract void Deserialize(string savePath, Dictionary<ulong, string> typesDb);
public virtual void PostSerialize()
{
}
public virtual void PostDeserialize()
{
}
internal class PersistenceComparer : IComparer<Persistence>
{
public int Compare(Persistence x, Persistence y)
{
if (x == y)
{
return 0;
}
if (x == null)
{
return 1;
}
if (y == null)
{
return -1;
}
// First sort by priority
var cmp = x.Priority.CompareTo(y.Priority);
// Then alphabetically. We won't allow the same entry (by name) twice in the SortedSet
return cmp != 0 ? cmp : x.GetHashCode().CompareTo(y.GetHashCode());
}
}
public static void TraceException(Exception ex)
{
try
{
using var op = new StreamWriter("save-errors.log", true);
op.WriteLine("# {0}", Core.Now);
op.WriteLine(ex);
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
Console.WriteLine(ex);
}
}