ModernUO/Projects/UOContent/Engines/ML Quests/Definitions/LostItems.cs

49 lines
1.8 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.MLQuests.Items;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Definitions;
// TODO: Assassination Contract, Evidence, Lost in Transit, Last Words
public class LostAndFound : MLQuest
{
public LostAndFound()
{
Activated = true;
Title = 1072370; // Lost and Found
Description =
1072589; // The battered, old bucket is inscribed with barely legible writing that indicates it belongs to someone named "Dallid". Maybe they'd pay for its return?
RefusalMessage =
1072590; // You're right, who cares if Dallid might pay for his battered old bucket back. This way you can carry it around with you!
InProgressMessage = 1072591; // Whoever this "Dallid" might be, he's probably looking for his bucket.
CompletionMessage =
1074580; // Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me!
Objectives.Add(
new TimedDeliverObjective(
TimeSpan.FromSeconds(600),
typeof(BatteredBucket),
1,
"battered bucket",
typeof(Dallid),
false
)
);
Rewards.Add(ItemReward.BagOfTrinkets);
}
}
[SerializationGenerator(0, false)]
public partial class BatteredBucket : TransientQuestGiverItem
{
[Constructible]
public BatteredBucket() : base(0x2004, TimeSpan.FromMinutes(10)) => LootType = LootType.Blessed;
// Original label, doesn't fit the expiration message well
// public override int LabelNumber => 1073129; // A battered bucket.
public override string DefaultName => "battered bucket";
}