## Summary Removes the dated `DynamicJson` JSON helper and migrates spawner JSON (de)serialization to a polymorphic `record SpawnerDto` hierarchy. `DynamicJson` was the last remaining consumer (regions moved off it in #1400). The key correctness improvement: **System.Text.Json deserializes plain DTO records, never a live `Item`.** Previously, deserializing directly into an `Item` meant STJ constructed world-registered objects *before* the data was validated — a malformed/hand-edited spawn file could leave orphaned spawner Items in the world save. Now a parse failure is GC-only; `dto.ToSpawner()` constructs the spawner only from a fully-validated DTO and self-cleans on failure. ## What changed - **New:** `SpawnerDto` (abstract) + `SpawnerDataDto` / `RegionSpawnerDto` / `ProximitySpawnerDto`, each marked with a reusable `[JsonDiscoverableType]` opt-in attribute. Auto-discovered at the `Configure` phase — no manual registration list (avoids the regions `Register<T>()` footgun), open to custom spawner subtypes. - **Symmetric mapping:** `BaseSpawner.ToDto()` (export) ⇄ `SpawnerDto.ToSpawner()` (import). `ToSpawner()` deletes-and-rethrows on any failure, so the importer can never orphan an Item. - **`SpawnerJsonSerializer`** wires `$type` polymorphism on the `SpawnerDto` root with loud collision/constructibility validation. - **Import/export commands** rewired to the typed DTO path (reflection `FindTypeByName`/`CreateInstance` removed). - **Data migration:** the 109 `Distribution/Data/Spawns/**` files moved from `"type"`→`"$type"` and legacy `homeRange`→`spawnBounds`. The runtime still *reads* legacy `homeRange` for external files. The `homeRange→spawnBounds` formula is proven equivalent to the runtime conversion (`BoundsEquivalenceTests`, hr=0/1/3/7). - **Deleted:** `Projects/Server/Json/DynamicJson.cs`. Sparse export output matches the legacy `ToJson` (nullable DTO properties + `WhenWritingNull`). Binary world-save serialization is untouched. ## Tests - DTO round-trip per spawner type; sparse-default omission; legacy `homeRange` read; export/import file round-trip. - `Import_MalformedFile_LeaksNoWorldItems` — proves a mid-array parse failure constructs zero world Items. - `AllSpawnFilesLoadTests` — every migrated spawn file deserializes and builds. - Duplicate-discriminator validation. - UOContent.Tests 485/485, Server.Tests 710/710, build clean. ## Follow-up (not in this PR) `Rectangle3DConverter.Write` (in `Projects/Server/`) omits `z1/z2` when `Start.Z == -128`, so a future server-side export of a `homeRange`-style spawner round-trips depth 256→255. Pre-existing and out of scope here (Server change); the migrated data reads correctly. Worth a separate small converter PR.
117 lines
4.3 KiB
C#
117 lines
4.3 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseSpawner.Dto.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Engines.Spawners;
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public abstract partial class BaseSpawner
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{
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/// <summary>Applies the common DTO fields to this freshly-created spawner (import path).</summary>
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internal void ApplyDto(SpawnerDto dto)
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{
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_guid = dto.Guid == Guid.Empty ? Guid.NewGuid() : dto.Guid;
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if (!string.IsNullOrEmpty(dto.Name))
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{
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Name = dto.Name;
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}
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// Compact homeRange -> spawnBounds (Map not available yet; use the DTO location).
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if (dto.HomeRange >= 0)
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{
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SpawnBounds = BoundsFromHomeRange(dto.Location, dto.HomeRange);
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}
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InitSpawn(dto.Count, dto.MinDelay, dto.MaxDelay, dto.Team, SpawnBounds);
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_walkingRange = dto.WalkingRange;
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_spawnLocationIsHome = dto.SpawnLocationIsHome;
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_spawnPositionMode = dto.SpawnPositionMode;
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_maxSpawnAttempts = dto.MaxSpawnAttempts;
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if (dto.Entries != null)
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{
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for (var i = 0; i < dto.Entries.Count; i++)
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{
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var entry = dto.Entries[i];
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AddEntry(entry.SpawnedName, entry.SpawnedProbability, entry.SpawnedMaxCount, false, entry.Properties, entry.Parameters);
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}
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}
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}
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/// <summary>The square spawn bounds a homeRange radius represents (centered on the location).</summary>
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private protected static Rectangle3D BoundsFromHomeRange(Point3D location, int homeRange)
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{
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int z;
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int depth;
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if (homeRange == 0)
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{
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z = location.Z;
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depth = 0;
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}
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else
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{
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z = -128;
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depth = 256;
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}
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return new Rectangle3D(
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location.X - homeRange,
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location.Y - homeRange,
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z,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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depth
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);
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}
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private protected string DtoName
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{
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get
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{
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var name = Name;
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return string.IsNullOrEmpty(name) || name == DefaultName ? null : name;
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}
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}
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// ToDto helpers for values whose export form differs from the public property. (Guid/MinDelay/
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// MaxDelay/Team/SpawnLocationIsHome match their property and are referenced directly in ToDto.)
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// Raw field; the public WalkingRange is computed (falls back to HomeRange).
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private protected int DtoWalkingRange => _walkingRange;
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// Abandoned is a transient runtime state, not persisted -> map to Automatic (omitted).
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private protected SpawnPositionMode DtoSpawnPositionMode =>
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_spawnPositionMode == SpawnPositionMode.Abandoned ? SpawnPositionMode.Automatic : _spawnPositionMode;
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// Runtime treats 0 as DefaultMaxSpawnAttempts -> map the default to 0 (omitted).
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private protected int DtoMaxSpawnAttempts => _maxSpawnAttempts == DefaultMaxSpawnAttempts ? 0 : _maxSpawnAttempts;
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// The radius if SpawnBounds is exactly what it reconstructs (lossless square); otherwise -1.
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private protected int DtoHomeRange
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{
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get
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{
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if (SpawnBounds == default || !IsHomeRangeStyle)
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{
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return -1;
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}
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var homeRange = HomeRange;
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return SpawnBounds == BoundsFromHomeRange(Location, homeRange) ? homeRange : -1;
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}
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}
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}
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