## Summary Migrates 11 player-facing Item Interaction gumps from legacy `Gump` to `StaticGump<T>` or `DynamicGump`. | File | Gump | Base | Reason | |---|---|---|---| | `Items/Deeds/NameChangeDeed.cs` | `NameChangeDeedGump` | `StaticGump<T>` | Fully fixed layout | | `Items/Deeds/HairRestylingDeed.cs` | `HairRestylingDeedGump` (renamed from `InternalGump`) | `DynamicGump` | Per-race/per-gender cliloc IDs and gump images vary every instance | | `Items/Deeds/HolidayTreeDeed.cs` | `HolidayTreeChoiceGump` | `StaticGump<T>` | Fully fixed (Classic/Modern radio) | | `Items/Deeds/NewPlayerTicket.cs` | `NewPlayerTicketGump` (renamed from `InternalGump`) | `StaticGump<T>` | Fully fixed gift menu | | `Items/Misc/PromotionalToken.cs` | `PromotionalTokenGump` | `DynamicGump` | `TextDefinition` (`ItemGumpName`) varies per token subclass — cliloc/string differs | | `Items/Misc/SpecialHairDye.cs` | `SpecialHairDyeGump` | `StaticGump<T>` | Static entry array drives a fixed layout | | `Items/Misc/InteriorDecorator.cs` | `InteriorDecoratorGump` (renamed from `InternalGump`) | `DynamicGump` | Button art flips per `decorator.Command` (Turn/Up/Down) | | `Items/Special/8th Anniversary Items/Dawn's Music Box/DawnsMusicBoxGump.cs` | `DawnsMusicBoxGump` | `DynamicGump` | Page count derived from variable `Tracks.Count` | | `Items/Misc/PowerGenerator.cs` | `PowerGeneratorGump` (renamed from `GameGump`) | `DynamicGump` | Variable side length 3-6 and per-step node hues | | `Gumps/HeritageTokenGump.cs` | `HeritageTokenGump` | `StaticGump<T>` | All 7 pages fully baked — only static cliloc IDs | | `Gumps/ConfirmHeritageGump.cs` | `ConfirmHeritageGump` | `DynamicGump` | Confirmation cliloc chosen at runtime per item selected | All gumps use `Singleton => true`, private constructors, and a static `DisplayTo` entry point that validates prerequisites before constructing. External callers updated (`HeritageToken`, `DawnsMusicBox`) to the new `DisplayTo` entry points. `Console.WriteLine` in `ConfirmHeritageGump` exception handler replaced with `LogFactory`-backed logger.
156 lines
4.4 KiB
C#
156 lines
4.4 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class SpecialHairDye : Item
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{
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[Constructible]
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public SpecialHairDye() : base(0xE26) => LootType = LootType.Newbied;
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1074402;
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 1))
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{
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SpecialHairDyeGump.DisplayTo(from, this);
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that.
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}
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}
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}
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public class SpecialHairDyeGump : StaticGump<SpecialHairDyeGump>
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{
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private static readonly SpecialHairDyeEntry[] _entries =
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{
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new("*****", 12, 10),
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new("*****", 32, 5),
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new("*****", 38, 8),
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new("*****", 54, 3),
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new("*****", 62, 10),
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new("*****", 81, 2),
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new("*****", 89, 2),
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new("*****", 1153, 2)
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};
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private readonly SpecialHairDye _specialHairDye;
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public override bool Singleton => true;
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private SpecialHairDyeGump(SpecialHairDye dye) : base(0, 0) => _specialHairDye = dye;
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public static void DisplayTo(Mobile from, SpecialHairDye dye)
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{
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if (from?.NetState == null || dye?.Deleted != false)
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{
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return;
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}
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from.SendGump(new SpecialHairDyeGump(dye));
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(150, 60, 350, 358, 2600);
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builder.AddBackground(170, 104, 110, 270, 5100);
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builder.AddHtmlLocalized(230, 75, 200, 20, 1011013); // Hair Color Selection Menu
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builder.AddHtmlLocalized(235, 380, 300, 20, 1011014); // Dye my hair this color!
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builder.AddButton(200, 380, 0xFA5, 0xFA7, 1); // DYE HAIR
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for (var i = 0; i < _entries.Length; ++i)
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{
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builder.AddLabel(180, 109 + i * 22, _entries[i].HueStart - 1, _entries[i].Name);
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builder.AddButton(257, 110 + i * 22, 5224, 5224, 0, GumpButtonType.Page, i + 1);
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}
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for (var i = 0; i < _entries.Length; ++i)
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{
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var e = _entries[i];
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builder.AddPage(i + 1);
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for (var j = 0; j < e.HueCount; ++j)
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{
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builder.AddLabel(328 + j / 16 * 80, 102 + j % 16 * 17, e.HueStart + j - 1, "*****");
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builder.AddRadio(310 + j / 16 * 80, 102 + j % 16 * 17, 210, 211, false, i * 100 + j);
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}
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}
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}
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public override void OnResponse(NetState from, in RelayInfo info)
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{
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if (_specialHairDye.Deleted)
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{
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return;
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}
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var m = from.Mobile;
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var switches = info.Switches;
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if (!_specialHairDye.IsChildOf(m.Backpack))
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{
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m.SendLocalizedMessage(1042010); // You must have the objecti n your backpack to use it.
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return;
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}
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if (info.ButtonID != 0 && switches.Length > 0)
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{
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if (m.HairItemID == 0)
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{
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m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this
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}
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else
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{
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// To prevent this from being exploited, the hue is abstracted into an internal list
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var entryIndex = Math.DivRem(switches[0], 100, out var hueOffset);
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if (entryIndex >= 0 && entryIndex < _entries.Length)
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{
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var e = _entries[entryIndex];
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if (hueOffset >= 0 && hueOffset < e.HueCount)
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{
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_specialHairDye.Delete();
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var hue = e.HueStart + hueOffset;
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m.HairHue = hue;
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m.SendLocalizedMessage(501199); // You dye your hair
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m.PlaySound(0x4E);
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}
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}
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}
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}
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else
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{
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m.SendLocalizedMessage(501200); // You decide not to dye your hair
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}
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}
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private class SpecialHairDyeEntry
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{
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public SpecialHairDyeEntry(string name, int hueStart, int hueCount)
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{
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Name = name;
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HueStart = hueStart;
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HueCount = hueCount;
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}
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public string Name { get; }
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public int HueStart { get; }
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public int HueCount { get; }
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}
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}
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