ModernUO/Projects/UOContent/Items/Weapons/Axes/BattleAxe.cs

30 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
[Flippable(0xF47, 0xF48)]
public partial class BattleAxe : BaseAxe
{
[Constructible]
public BattleAxe() : base(0xF47) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 4.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 31;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 38;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
}
}