ModernUO/Projects/Server/Buffers
Kamron Batman 10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00
..
PooledArraySpanFormattable.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
RawInterpolatedStringHandler.cs fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
SpanReader.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
SpanWriter.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
STArrayPool.cs fix: Adds optimized formatter for clilocs (#1045) 2022-06-04 11:53:32 -07:00
ValueStringBuilder.cs feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00