269 lines
6.8 KiB
C#
269 lines
6.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.MLQuests
|
|
{
|
|
[Flags]
|
|
public enum MLQuestFlag
|
|
{
|
|
None = 0x00,
|
|
Spellweaving = 0x01,
|
|
SummonFey = 0x02,
|
|
SummonFiend = 0x04,
|
|
BedlamAccess = 0x08
|
|
}
|
|
|
|
[PropertyObject]
|
|
public class MLQuestContext
|
|
{
|
|
private readonly List<MLDoneQuestInfo> m_DoneQuests;
|
|
private MLQuestFlag m_Flags;
|
|
|
|
public MLQuestContext(PlayerMobile owner)
|
|
{
|
|
Owner = owner;
|
|
QuestInstances = new List<MLQuestInstance>();
|
|
m_DoneQuests = new List<MLDoneQuestInfo>();
|
|
ChainOffers = new List<MLQuest>();
|
|
m_Flags = MLQuestFlag.None;
|
|
}
|
|
|
|
public MLQuestContext(IGenericReader reader, int version)
|
|
{
|
|
Owner = reader.ReadMobile<PlayerMobile>();
|
|
QuestInstances = new List<MLQuestInstance>();
|
|
m_DoneQuests = new List<MLDoneQuestInfo>();
|
|
ChainOffers = new List<MLQuest>();
|
|
|
|
int instances = reader.ReadInt();
|
|
|
|
for (int i = 0; i < instances; ++i)
|
|
{
|
|
MLQuestInstance instance = MLQuestInstance.Deserialize(reader, version, Owner);
|
|
|
|
if (instance != null)
|
|
QuestInstances.Add(instance);
|
|
}
|
|
|
|
int doneQuests = reader.ReadInt();
|
|
|
|
for (int i = 0; i < doneQuests; ++i)
|
|
{
|
|
MLDoneQuestInfo info = MLDoneQuestInfo.Deserialize(reader, version);
|
|
|
|
if (info != null)
|
|
m_DoneQuests.Add(info);
|
|
}
|
|
|
|
int chainOffers = reader.ReadInt();
|
|
|
|
for (int i = 0; i < chainOffers; ++i)
|
|
{
|
|
MLQuest quest = MLQuestSystem.ReadQuestRef(reader);
|
|
|
|
if (quest?.IsChainTriggered == true)
|
|
ChainOffers.Add(quest);
|
|
}
|
|
|
|
m_Flags = (MLQuestFlag)reader.ReadEncodedInt();
|
|
}
|
|
|
|
public PlayerMobile Owner { get; }
|
|
|
|
public List<MLQuestInstance> QuestInstances { get; }
|
|
|
|
public List<MLQuest> ChainOffers { get; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool IsFull => QuestInstances.Count >= MLQuestSystem.MaxConcurrentQuests;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool Spellweaving
|
|
{
|
|
get => GetFlag(MLQuestFlag.Spellweaving);
|
|
set => SetFlag(MLQuestFlag.Spellweaving, value);
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool SummonFey
|
|
{
|
|
get => GetFlag(MLQuestFlag.SummonFey);
|
|
set => SetFlag(MLQuestFlag.SummonFey, value);
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool SummonFiend
|
|
{
|
|
get => GetFlag(MLQuestFlag.SummonFiend);
|
|
set => SetFlag(MLQuestFlag.SummonFiend, value);
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool BedlamAccess
|
|
{
|
|
get => GetFlag(MLQuestFlag.BedlamAccess);
|
|
set => SetFlag(MLQuestFlag.BedlamAccess, value);
|
|
}
|
|
|
|
public bool HasDoneQuest(Type questType)
|
|
{
|
|
MLQuest quest = MLQuestSystem.FindQuest(questType);
|
|
|
|
return quest != null && HasDoneQuest(quest);
|
|
}
|
|
|
|
public bool HasDoneQuest(MLQuest quest)
|
|
{
|
|
foreach (MLDoneQuestInfo info in m_DoneQuests)
|
|
if (info.m_Quest == quest)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool HasDoneQuest(MLQuest quest, out DateTime nextAvailable)
|
|
{
|
|
nextAvailable = DateTime.MinValue;
|
|
|
|
foreach (MLDoneQuestInfo info in m_DoneQuests)
|
|
if (info.m_Quest == quest)
|
|
{
|
|
nextAvailable = info.m_NextAvailable;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void SetDoneQuest(MLQuest quest)
|
|
{
|
|
SetDoneQuest(quest, DateTime.MinValue);
|
|
}
|
|
|
|
public void SetDoneQuest(MLQuest quest, DateTime nextAvailable)
|
|
{
|
|
foreach (MLDoneQuestInfo info in m_DoneQuests)
|
|
if (info.m_Quest == quest)
|
|
{
|
|
info.m_NextAvailable = nextAvailable;
|
|
return;
|
|
}
|
|
|
|
m_DoneQuests.Add(new MLDoneQuestInfo(quest, nextAvailable));
|
|
}
|
|
|
|
public void RemoveDoneQuest(MLQuest quest)
|
|
{
|
|
for (int i = m_DoneQuests.Count - 1; i >= 0; --i)
|
|
{
|
|
MLDoneQuestInfo info = m_DoneQuests[i];
|
|
|
|
if (info.m_Quest == quest)
|
|
m_DoneQuests.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
public void HandleDeath()
|
|
{
|
|
for (int i = QuestInstances.Count - 1; i >= 0; --i)
|
|
QuestInstances[i].OnPlayerDeath();
|
|
}
|
|
|
|
public void HandleDeletion()
|
|
{
|
|
for (int i = QuestInstances.Count - 1; i >= 0; --i)
|
|
QuestInstances[i].Remove();
|
|
}
|
|
|
|
public MLQuestInstance FindInstance(Type questType)
|
|
{
|
|
MLQuest quest = MLQuestSystem.FindQuest(questType);
|
|
|
|
if (quest == null)
|
|
return null;
|
|
|
|
return FindInstance(quest);
|
|
}
|
|
|
|
public MLQuestInstance FindInstance(MLQuest quest)
|
|
{
|
|
foreach (MLQuestInstance instance in QuestInstances)
|
|
if (instance.Quest == quest)
|
|
return instance;
|
|
|
|
return null;
|
|
}
|
|
|
|
public bool IsDoingQuest(Type questType)
|
|
{
|
|
MLQuest quest = MLQuestSystem.FindQuest(questType);
|
|
|
|
return quest != null && IsDoingQuest(quest);
|
|
}
|
|
|
|
public bool IsDoingQuest(MLQuest quest) => FindInstance(quest) != null;
|
|
|
|
public void Serialize(IGenericWriter writer)
|
|
{
|
|
// Version info is written in MLQuestPersistence.Serialize
|
|
|
|
writer.WriteMobile(Owner);
|
|
writer.Write(QuestInstances.Count);
|
|
|
|
foreach (MLQuestInstance instance in QuestInstances)
|
|
instance.Serialize(writer);
|
|
|
|
writer.Write(m_DoneQuests.Count);
|
|
|
|
foreach (MLDoneQuestInfo info in m_DoneQuests)
|
|
info.Serialize(writer);
|
|
|
|
writer.Write(ChainOffers.Count);
|
|
|
|
foreach (MLQuest quest in ChainOffers)
|
|
MLQuestSystem.WriteQuestRef(writer, quest);
|
|
|
|
writer.WriteEncodedInt((int)m_Flags);
|
|
}
|
|
|
|
public bool GetFlag(MLQuestFlag flag) => (m_Flags & flag) != 0;
|
|
|
|
public void SetFlag(MLQuestFlag flag, bool value)
|
|
{
|
|
if (value)
|
|
m_Flags |= flag;
|
|
else
|
|
m_Flags &= ~flag;
|
|
}
|
|
|
|
private class MLDoneQuestInfo
|
|
{
|
|
public DateTime m_NextAvailable;
|
|
public readonly MLQuest m_Quest;
|
|
|
|
public MLDoneQuestInfo(MLQuest quest, DateTime nextAvailable)
|
|
{
|
|
m_Quest = quest;
|
|
m_NextAvailable = nextAvailable;
|
|
}
|
|
|
|
public void Serialize(IGenericWriter writer)
|
|
{
|
|
MLQuestSystem.WriteQuestRef(writer, m_Quest);
|
|
writer.Write(m_NextAvailable);
|
|
}
|
|
|
|
public static MLDoneQuestInfo Deserialize(IGenericReader reader, int version)
|
|
{
|
|
MLQuest quest = MLQuestSystem.ReadQuestRef(reader);
|
|
DateTime nextAvailable = reader.ReadDateTime();
|
|
|
|
if (quest?.RecordCompletion != true)
|
|
return null; // forget about this record
|
|
|
|
return new MLDoneQuestInfo(quest, nextAvailable);
|
|
}
|
|
}
|
|
}
|
|
}
|