### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
```cs
Map.StaticTileEnumerable GetStaticTiles(int x, int y);
Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
Map.StaticTileEnumerable GetMultiTiles(int x, int y);
```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
287 lines
7.4 KiB
C#
287 lines
7.4 KiB
C#
using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Multis;
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namespace Server.Items
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{
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public enum AddonFitResult
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{
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Valid,
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Blocked,
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NotInHouse,
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DoorTooClose,
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NoWall,
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DoorsNotClosed
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}
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public interface IAddon
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{
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Item Deed { get; }
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bool CouldFit(IPoint3D p, Map map);
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}
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[SerializationGenerator(3, false)]
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public abstract partial class BaseAddon : Item, IChoppable, IAddon
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{
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public BaseAddon() : base(1)
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{
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Movable = false;
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Visible = false;
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Components = new List<AddonComponent>();
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}
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public virtual bool RetainDeedHue => false;
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public virtual BaseAddonDeed Deed => null;
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[SerializableField(0, setter: "private")]
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private List<AddonComponent> _components;
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public virtual bool ShareHue => true;
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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if (base.Hue != value)
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{
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base.Hue = value;
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if (!Deleted && ShareHue && Components != null)
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{
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foreach (var c in Components)
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{
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c.Hue = value;
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}
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}
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}
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}
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}
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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_resource = value;
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Hue = CraftResources.GetHue(_resource);
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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}
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Item IAddon.Deed => Deed;
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public bool CouldFit(IPoint3D p, Map map)
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{
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BaseHouse h = null;
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return CouldFit(p, map, null, ref h) == AddonFitResult.Valid;
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}
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public virtual void OnChop(Mobile from)
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{
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var house = BaseHouse.FindHouseAt(this);
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if (house?.IsOwner(from) == true && house.Addons.Contains(this))
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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var hue = 0;
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if (RetainDeedHue)
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{
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for (var i = 0; hue == 0 && i < Components.Count; ++i)
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{
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var c = Components[i];
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if (c.Hue != 0)
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{
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hue = c.Hue;
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}
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}
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}
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Delete();
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house.Addons.Remove(this);
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var deed = Deed;
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if (deed != null)
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{
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if (RetainDeedHue)
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{
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deed.Hue = hue;
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}
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from.AddToBackpack(deed);
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}
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}
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}
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public void AddComponent(AddonComponent c, int x, int y, int z)
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{
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if (Deleted)
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{
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return;
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}
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this.Add(Components, c);
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c.Addon = this;
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c.Offset = new Point3D(x, y, z);
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c.MoveToWorld(new Point3D(X + x, Y + y, Z + z), Map);
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}
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public virtual AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house)
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{
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if (Deleted)
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{
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return AddonFitResult.Blocked;
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}
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foreach (var c in Components)
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{
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var p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, c.Z == 0))
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{
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return AddonFitResult.Blocked;
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}
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if (!CheckHouse(from, p3D, map, c.ItemData.Height, out house))
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{
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return AddonFitResult.NotInHouse;
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}
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if (c.NeedsWall)
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{
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var wall = c.WallPosition;
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if (!IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map))
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{
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return AddonFitResult.NoWall;
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}
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}
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}
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var doors = house.Doors;
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for (var i = 0; i < doors.Count; ++i)
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{
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var door = doors[i];
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var doorLoc = door.GetWorldLocation();
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var doorHeight = door.ItemData.CalcHeight;
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foreach (var c in Components)
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{
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var addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z);
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var addonHeight = c.ItemData.CalcHeight;
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if (Utility.InRange(doorLoc, addonLoc, 1) &&
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(addonLoc.Z == doorLoc.Z ||
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addonLoc.Z + addonHeight > doorLoc.Z && doorLoc.Z + doorHeight > addonLoc.Z))
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{
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return AddonFitResult.DoorTooClose;
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}
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}
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}
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return AddonFitResult.Valid;
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}
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public static bool CheckHouse(Mobile from, Point3D p, Map map, int height, out BaseHouse house)
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{
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house = BaseHouse.FindHouseAt(p, map, height);
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return house != null && (from == null || house.IsOwner(from));
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}
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public static bool IsWall(int x, int y, int z, Map map)
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{
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if (map == null)
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{
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return false;
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}
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foreach (var t in map.Tiles.GetStaticAndMultiTiles(x, y))
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{
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var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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if ((id.Flags & TileFlag.Wall) != 0 && z + 16 > t.Z && t.Z + t.Height > z)
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{
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return true;
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}
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}
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return false;
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}
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public virtual void OnComponentLoaded(AddonComponent c)
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{
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}
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public virtual void OnComponentUsed(AddonComponent c, Mobile from)
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{
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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if (Deleted)
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{
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return;
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}
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foreach (var c in Components)
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{
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c.Location = new Point3D(X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z);
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}
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}
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public override void OnMapChange()
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{
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if (Deleted)
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{
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return;
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}
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foreach (var c in Components)
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{
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c.Map = Map;
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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foreach (var c in Components)
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{
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c.Delete();
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_components = reader.ReadEntityList<AddonComponent>();
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if (version == 2)
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{
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_resource = (CraftResource)reader.ReadEncodedInt();
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}
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}
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}
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}
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