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Abilities
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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AI
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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Animals
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fix: Fixes negative random numbers (#1600)
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2023-11-18 10:22:40 -08:00 |
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Familiars
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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Guards
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fix: Changes BaseWeapon to source generator and changes crafter to string (#1519)
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2023-09-29 22:45:37 -07:00 |
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Healers
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fix: Adds generic entity persistence support and BOBEntry as entities (#1527)
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2023-10-01 17:38:52 -07:00 |
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Hireables
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fix: Hireables should not drop their pack (#1503)
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2023-09-17 17:24:59 -07:00 |
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Monsters
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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Special
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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Townfolk
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fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
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2023-10-01 22:10:47 -07:00 |
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Vendors
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fix: Fixes TimeSpan rounding issues (#1610)
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2023-11-22 18:03:56 -08:00 |
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BaseCreature.cs
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fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse (#1622)
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2023-12-02 09:59:42 -08:00 |
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NPCSpeeds.cs
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fix: Makes NPC active movement half think speed (#1256)
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2022-11-20 20:05:43 -08:00 |
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PlayerMobile.cs
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fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse (#1622)
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2023-12-02 09:59:42 -08:00 |
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VirtualMountItem.cs
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feat: Adds Stamina System to overhaul overweight. (#1465)
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2023-09-16 17:52:54 -07:00 |