ModernUO/Projects/UOContent/Multis
Kamron Batman f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
..
Boats fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
Camps feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681) 2021-08-14 03:02:53 -07:00
Houses fix: Refactors getting static tiles to use enumerators (#1611) 2023-11-26 09:39:46 -08:00
ComponentVerification.cs feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
Deeds.cs fix: Cleans up Point checks and removes statics (#966) 2022-03-20 23:15:59 -07:00
DynamicDecay.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00