ModernUO/Projects/Server/Items/BaseMulti.SectorMultiLinkList.cs

444 lines
13 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BaseMulti.SectorMultiLinkList.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
namespace Server.Items;
// Adds support for the specific value link list on sectors for multis, separate from items
public partial class BaseMulti : BaseMulti.ISectorMultiLinkListNode<BaseMulti>
{
public interface ISectorMultiLinkListNode<T> where T : class
{
public T SectorMultiNext { get; set; }
public T SectorMultiPrevious { get; set; }
public bool OnSectorMultiLinkList { get; set; }
}
public struct SectorMultiLinkList<T> where T : class, ISectorMultiLinkListNode<T>
{
public int Count { get; internal set; }
public T First { get; internal set; }
public T Last { get; internal set; }
public void Remove(T node)
{
if (node == null)
{
return;
}
if (!node.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to remove a node that is not on the list.");
}
if (node.SectorMultiPrevious == null)
{
// If previous is null, then it is the first element.
if (First != node)
{
throw new ArgumentException("Attempted to remove a node that is not on the list.");
}
if (First == Last)
{
Last = null;
First = null;
}
else
{
First = node.SectorMultiNext;
}
if (node.SectorMultiNext != null)
{
node.SectorMultiNext.SectorMultiPrevious = null;
}
}
else
{
node.SectorMultiPrevious.SectorMultiNext = node.SectorMultiNext;
// If next is null, then it is the last element.
if (node.SectorMultiNext == null)
{
Last = node.SectorMultiPrevious;
}
else
{
node.SectorMultiNext.SectorMultiPrevious = node.SectorMultiPrevious;
}
}
node.SectorMultiNext = null;
node.SectorMultiPrevious = null;
node.OnSectorMultiLinkList = false;
Count--;
}
// Remove all entries before this node, not including this node.
public void RemoveAllBefore(T e)
{
if (e == null)
{
return;
}
if (!e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to remove nodes before a node that is not on the list.");
}
if (e.SectorMultiPrevious == null)
{
return;
}
var current = e.SectorMultiPrevious;
e.SectorMultiPrevious = null;
while (current != null)
{
var previous = current.SectorMultiPrevious;
current.OnSectorMultiLinkList = false;
current.SectorMultiNext = null;
current.SectorMultiPrevious = null;
Count--;
current = previous;
}
First = e;
}
// Remove all entries after this node, not including this node.
public void RemoveAllAfter(T e)
{
if (e == null)
{
return;
}
if (!e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to remove nodes after a node that is not on the list.");
}
if (e.SectorMultiNext == null)
{
return;
}
var current = e.SectorMultiNext;
e.SectorMultiNext = null;
while (current != null)
{
var next = current.SectorMultiNext;
current.OnSectorMultiLinkList = false;
current.SectorMultiNext = null;
current.SectorMultiPrevious = null;
Count--;
current = next;
}
Last = e;
}
public void AddLast(T e)
{
if (e == null)
{
return;
}
if (e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
if (Last != null)
{
AddAfter(Last, e);
}
else
{
First = e;
Last = e;
Count++;
}
e.OnSectorMultiLinkList = true;
}
public void AddFirst(T e)
{
if (e == null)
{
return;
}
if (e.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
if (First != null)
{
AddBefore(First, e);
}
else
{
First = e;
Last = e;
Count++;
}
e.OnSectorMultiLinkList = true;
}
public void AddBefore(T existing, T node)
{
if (node == null)
{
return;
}
ArgumentNullException.ThrowIfNull(existing);
if (!existing.OnSectorMultiLinkList)
{
throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
}
if (node.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
node.SectorMultiNext = existing;
node.SectorMultiPrevious = existing.SectorMultiPrevious;
if (existing.SectorMultiPrevious != null)
{
existing.SectorMultiPrevious.SectorMultiNext = node;
}
else
{
First = node;
}
existing.SectorMultiPrevious = node;
node.OnSectorMultiLinkList = true;
Count++;
}
public void AddAfter(T existing, T node)
{
if (node == null)
{
return;
}
ArgumentNullException.ThrowIfNull(existing);
if (!existing.OnSectorMultiLinkList)
{
throw new ArgumentException($"Argument '{nameof(existing)}' must be a node on a list.");
}
if (node.OnSectorMultiLinkList)
{
throw new ArgumentException("Attempted to add a node that is already on a list.");
}
node.SectorMultiPrevious = existing;
node.SectorMultiNext = existing.SectorMultiNext;
if (existing.SectorMultiNext != null)
{
existing.SectorMultiNext.SectorMultiPrevious = node;
}
else
{
Last = node;
}
existing.SectorMultiNext = node;
node.OnSectorMultiLinkList = true;
Count++;
}
public void RemoveAll()
{
var current = First;
while (current != null)
{
var next = current.SectorMultiNext;
current.OnSectorMultiLinkList = false;
current.SectorMultiNext = null;
current.SectorMultiPrevious = null;
current = next;
}
First = null;
Last = null;
Count = 0;
}
public void AddLast(ref SectorMultiLinkList<T> otherList, T start, T end)
{
// Should we check if start and end actually exist on the other list?
if (otherList.Count == 0 || otherList.Count == 1 && (start != end || otherList.First != start))
{
throw new ArgumentException("Attempted to add nodes that are not on the specified linklist.");
}
if (start.SectorMultiPrevious != null)
{
start.SectorMultiPrevious.SectorMultiNext = end.SectorMultiNext;
}
else
{
// Start is first
otherList.First = end.SectorMultiNext;
}
if (end.SectorMultiNext != null)
{
end.SectorMultiNext.SectorMultiPrevious = start.SectorMultiPrevious;
}
else
{
otherList.Last = start.SectorMultiPrevious;
}
var count = 1;
var current = start;
// Assume start and end are in the right order, or bad things happen (crash).
while (current != end)
{
count++;
current = current.SectorMultiNext;
}
otherList.Count -= count;
if (Last != null)
{
Last.SectorMultiNext = start;
start.SectorMultiPrevious = Last;
}
else
{
First = start;
}
Last = end;
Count += count;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SectorMultiListEnumerator GetEnumerator() => new(First);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DescendingSectorMultiListEnumerator ByDescending() => new(Last);
public ref struct SectorMultiListEnumerator
{
private T _head;
private T _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SectorMultiListEnumerator(T head)
{
_head = head;
_current = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (_current == null)
{
_current = _head;
_head = null;
}
else
{
_current = _current.SectorMultiNext;
}
return _current != null;
}
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
}
public ref struct DescendingSectorMultiListEnumerator
{
private T _tail;
private T _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DescendingSectorMultiListEnumerator(T head)
{
_tail = head;
_current = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (_current == null)
{
_current = _tail;
_tail = null;
}
else
{
_current = _current.SectorMultiPrevious;
}
return _current != null;
}
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public DescendingSectorMultiListEnumerator GetEnumerator() => this;
}
}
// Sectors, specifically for multis
public BaseMulti SectorMultiNext { get; set; }
public BaseMulti SectorMultiPrevious { get; set; }
public bool OnSectorMultiLinkList { get; set; }
}