ModernUO/Scripts/Items/Special/House Raffle/HouseRaffleRegion.cs
2011-09-04 02:33:01 +00:00

69 lines
1.6 KiB
C#

using System;
using Server;
using Server.Accounting;
using Server.Items;
using Server.Spells.Sixth;
using Server.Targeting;
namespace Server.Regions
{
public class HouseRaffleRegion : BaseRegion
{
private HouseRaffleStone m_Stone;
public HouseRaffleRegion( HouseRaffleStone stone )
: base( null, stone.PlotFacet, Region.DefaultPriority, stone.PlotBounds )
{
m_Stone = stone;
}
public bool CheckAccount( Mobile mobCheck, Mobile accCheck )
{
if ( accCheck != null )
{
Account a = accCheck.Account as Account;
if ( a != null )
{
for ( int i = 0; i < a.Length; ++i )
{
if ( a[i] == mobCheck )
return true;
}
}
}
return false;
}
public override bool AllowHousing( Mobile from, Point3D p )
{
if ( m_Stone == null || m_Stone.Winner == null )
return false;
return ( from == m_Stone.Winner || CheckAccount( from, m_Stone.Winner ) );
}
public override bool OnTarget( Mobile m, Target t, object o )
{
if ( m.Spell != null && m.Spell is MarkSpell && m.AccessLevel == AccessLevel.Player )
{
m.SendLocalizedMessage( 501800 ); // You cannot mark an object at that location.
return false;
}
return base.OnTarget( m, t, o );
}
public override bool OnBeginSpellCast( Mobile m, ISpell s )
{
if ( s is MarkSpell && m.AccessLevel == AccessLevel.Player )
{
m.SendLocalizedMessage( 501800 ); // You cannot mark an object at that location.
return false;
}
return base.OnBeginSpellCast( m, s );
}
}
}