ModernUO/Scripts/Spells/Base/Spell.cs
2007-01-14 02:38:22 +00:00

968 lines
No EOL
26 KiB
C#
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using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Mobiles;
using Server.Spells.Second;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using System.Collections.Generic;
namespace Server.Spells
{
public abstract class Spell : ISpell
{
private Mobile m_Caster;
private Item m_Scroll;
private SpellInfo m_Info;
private SpellState m_State;
private DateTime m_StartCastTime;
public SpellState State{ get{ return m_State; } set{ m_State = value; } }
public Mobile Caster{ get{ return m_Caster; } }
public SpellInfo Info{ get{ return m_Info; } }
public string Name{ get{ return m_Info.Name; } }
public string Mantra{ get{ return m_Info.Mantra; } }
public SpellCircle Circle{ get{ return m_Info.Circle; } }
public Type[] Reagents{ get{ return m_Info.Reagents; } }
public Item Scroll{ get{ return m_Scroll; } }
public DateTime StartCastTime { get { return m_StartCastTime; } }
private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 );
private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 );
public virtual SkillName CastSkill{ get{ return SkillName.Magery; } }
public virtual SkillName DamageSkill{ get{ return SkillName.EvalInt; } }
public virtual bool RevealOnCast{ get{ return true; } }
public virtual bool ClearHandsOnCast{ get{ return true; } }
public virtual bool ShowHandMovement{ get{ return true; } }
public virtual bool DelayedDamage{ get{ return false; } }
public virtual bool DelayedDamageStacking { get { return true; } }
//In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
//Expo & Magic Arrow have enough delay and a short enough cast time to bring up
//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
//of course, two MA's won't.
private static Dictionary<Mobile, List<DelayedDamageContext>> m_ContextTable = new Dictionary<Mobile, List<DelayedDamageContext>>();
private class DelayedDamageContext {
public Mobile Target;
public Type Type;
public Timer Timer;
public DelayedDamageContext( Mobile target, Type type, Timer timer ) {
Target = target;
Type = type;
Timer = timer;
}
}
public void StartDelayedDamageContext( Mobile target, Timer timer )
{
if( DelayedDamageStacking )
return; //Sanity
List<DelayedDamageContext> contexts;
Type type = this.GetType();
if( !m_ContextTable.TryGetValue( m_Caster, out contexts ) )
contexts = new List<DelayedDamageContext>();
else {
for ( int i = 0; i < contexts.Count; i++ ) {
DelayedDamageContext ddc = contexts[i];
if ( ddc.Target == target && ddc.Type == type ) {
ddc.Timer.Stop();
contexts.RemoveAt( i );
break;
}
}
}
contexts.Add( new DelayedDamageContext( target, type, timer ) );
}
public void RemoveDelayedDamageContext( Mobile target )
{
List<DelayedDamageContext> contexts;
Type type = this.GetType();
if( !m_ContextTable.TryGetValue( m_Caster, out contexts ) )
return;
for ( int i = 0; i < contexts.Count; i++ ) {
DelayedDamageContext ddc = contexts[i];
if ( ddc.Target == target && ddc.Type == type ) {
contexts.RemoveAt( i );
break;
}
}
if ( contexts.Count == 0 )
m_ContextTable.Remove( m_Caster );
}
public Spell( Mobile caster, Item scroll, SpellInfo info )
{
m_Caster = caster;
m_Scroll = scroll;
m_Info = info;
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, Mobile singleTarget )
{
if( singleTarget != null )
{
return GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) );
}
else
{
return GetNewAosDamage( bonus, dice, sides, false );
}
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer )
{
return GetNewAosDamage( bonus, dice, sides, playerVsPlayer, 1.0 );
}
public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer, double scalar )
{
int damage = Utility.Dice( dice, sides, bonus ) * 100;
int damageBonus = 0;
int inscribeSkill = GetInscribeFixed( m_Caster );
int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200;
damageBonus += inscribeBonus;
int intBonus = Caster.Int / 10;
damageBonus += intBonus;
int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage );
// PvP spell damage increase cap of 15% from an item<65>s magic property
if ( playerVsPlayer && sdiBonus > 15 )
sdiBonus = 15;
damageBonus += sdiBonus;
damage = AOS.Scale( damage, 100 + damageBonus );
int evalSkill = GetDamageFixed( m_Caster );
int evalScale = 30 + ((9 * evalSkill) / 100);
damage = AOS.Scale( damage, evalScale );
damage = AOS.Scale( damage, (int)(scalar*100) );
return damage / 100;
}
/*
public virtual double GetAosDamage( int min, int random, double div )
{
double scale = 1.0;
scale += GetInscribeSkill( m_Caster ) * 0.001;
if ( Caster.Player )
{
scale += Caster.Int * 0.001;
scale += AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage ) * 0.01;
}
int baseDamage = min + (int)(GetDamageSkill( m_Caster ) / div);
double damage = Utility.RandomMinMax( baseDamage, baseDamage + random );
return damage * scale;
}
*/
public virtual bool IsCasting{ get{ return m_State == SpellState.Casting; } }
public virtual void OnCasterHurt()
{
//Confirm: Monsters and pets cannot be disturbed.
if ( !Caster.Player )
return;
if ( IsCasting )
{
object o = ProtectionSpell.Registry[m_Caster];
bool disturb = true;
if ( o != null && o is double )
{
if ( ((double)o) > Utility.RandomDouble()*100.0 )
disturb = false;
}
if ( disturb )
Disturb( DisturbType.Hurt, false, true );
}
}
public virtual void OnCasterKilled()
{
Disturb( DisturbType.Kill );
}
public virtual void OnConnectionChanged()
{
FinishSequence();
}
public virtual bool OnCasterMoving( Direction d )
{
if ( IsCasting && BlocksMovement )
{
m_Caster.SendLocalizedMessage( 500111 ); // You are frozen and can not move.
return false;
}
return true;
}
public virtual bool OnCasterEquiping( Item item )
{
if ( IsCasting )
Disturb( DisturbType.EquipRequest );
return true;
}
public virtual bool OnCasterUsingObject( object o )
{
if ( m_State == SpellState.Sequencing )
Disturb( DisturbType.UseRequest );
return true;
}
public virtual bool OnCastInTown( Region r )
{
return m_Info.AllowTown;
}
public virtual bool ConsumeReagents()
{
if ( m_Scroll != null || !m_Caster.Player )
return true;
if ( AosAttributes.GetValue( m_Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
return true;
Container pack = m_Caster.Backpack;
if ( pack == null )
return false;
if ( pack.ConsumeTotal( m_Info.Reagents, m_Info.Amounts ) == -1 )
return true;
if ( GetType().BaseType == typeof( Spell ) )
{
if ( ArcaneGem.ConsumeCharges( m_Caster, ( Core.SE ? 1 : 1 + (int)Circle ) ) )
return true;
}
return false;
}
public virtual bool CheckResisted( Mobile target )
{
double n = GetResistPercent( target );
n /= 100.0;
if ( n <= 0.0 )
return false;
if ( n >= 1.0 )
return true;
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + ((int)Circle / 6)) * 25;
if ( target.Skills[SkillName.MagicResist].Value < maxSkill )
target.CheckSkill( SkillName.MagicResist, 0.0, 120.0 );
return ( n >= Utility.RandomDouble() );
}
public virtual double GetInscribeSkill( Mobile m )
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills[SkillName.Inscribe].Value;
}
public virtual int GetInscribeFixed( Mobile m )
{
// There is no chance to gain
// m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 );
return m.Skills[SkillName.Inscribe].Fixed;
}
public virtual int GetDamageFixed( Mobile m )
{
m.CheckSkill( DamageSkill, 0.0, 120.0 );
return m.Skills[DamageSkill].Fixed;
}
public virtual double GetDamageSkill( Mobile m )
{
m.CheckSkill( DamageSkill, 0.0, 120.0 );
return m.Skills[DamageSkill].Value;
}
public virtual int GetResistFixed( Mobile m )
{
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + ((int)Circle / 6)) * 25;
if ( m.Skills[SkillName.MagicResist].Value < maxSkill )
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 );
return m.Skills[SkillName.MagicResist].Fixed;
}
public virtual double GetResistSkill( Mobile m )
{
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + ((int)Circle / 6)) * 25;
if ( m.Skills[SkillName.MagicResist].Value < maxSkill )
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 );
return m.Skills[SkillName.MagicResist].Value;
}
public virtual double GetResistPercentForCircle( Mobile target, SpellCircle circle )
{
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
double secondPercent = target.Skills[SkillName.MagicResist].Value - (((m_Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
return ( firstPercent > secondPercent ? firstPercent : secondPercent ) / 2.0; // Seems should be about half of what stratics says.
}
public virtual double GetResistPercent( Mobile target )
{
return GetResistPercentForCircle( target, m_Info.Circle );
}
public virtual double GetDamageScalar( Mobile target )
{
double scalar = 1.0;
if( !Core.AOS ) //EvalInt stuff for AoS is handled elsewhere
{
double casterEI = m_Caster.Skills[DamageSkill].Value;
double targetRS = target.Skills[SkillName.MagicResist].Value;
/*
if( Core.AOS )
targetRS = 0;
*/
m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
if( casterEI > targetRS )
scalar = (1.0 + ((casterEI - targetRS) / 500.0));
else
scalar = (1.0 + ((casterEI - targetRS) / 200.0));
// magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill
scalar += (m_Caster.Skills[CastSkill].Value - 100.0) / 400.0;
if( !target.Player && !target.Body.IsHuman /*&& !Core.AOS*/ )
scalar *= 2.0; // Double magery damage to monsters/animals if not AOS
}
if ( target is BaseCreature )
((BaseCreature)target).AlterDamageScalarFrom( m_Caster, ref scalar );
if ( m_Caster is BaseCreature )
((BaseCreature)m_Caster).AlterDamageScalarTo( target, ref scalar );
if( Core.SE )
scalar *= GetSlayerDamageScalar( target );
target.Region.SpellDamageScalar( m_Caster, target, ref scalar );
return scalar;
}
public virtual double GetSlayerDamageScalar( Mobile defender )
{
Spellbook atkBook = Spellbook.FindEquippedSpellbook( m_Caster );
double scalar = 1.0;
if( atkBook != null )
{
SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkBook.Slayer );
SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkBook.Slayer2 );
if( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) )
{
defender.FixedEffect( 0x37B9, 10, 5 ); //TODO: Confirm this displays on OSIs
scalar = 2.0;
}
TransformContext context = TransformationSpell.GetContext( defender );
if( (atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof( HorrificBeastSpell ) )
scalar +=.25; // Every necromancer transformation other than horrific beast take an additional 25% damage
if( scalar != 1.0 )
return scalar;
}
ISlayer defISlayer = Spellbook.FindEquippedSpellbook( defender );
if( defISlayer == null )
defISlayer = defender.Weapon as ISlayer;
if( defISlayer != null )
{
SlayerEntry defSlayer = SlayerGroup.GetEntryByName( defISlayer.Slayer );
SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName( defISlayer.Slayer2 );
if( defSlayer != null && defSlayer.Group.OppositionSuperSlays( m_Caster ) || defSlayer2 != null && defSlayer2.Group.OppositionSuperSlays( m_Caster ) )
scalar = 2.0;
}
return scalar;
}
public virtual void DoFizzle()
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles.
if ( m_Caster.Player )
{
if ( Core.AOS )
m_Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist );
else
m_Caster.FixedEffect( 0x3735, 6, 30 );
m_Caster.PlaySound( 0x5C );
}
}
private CastTimer m_CastTimer;
private AnimTimer m_AnimTimer;
public void Disturb( DisturbType type )
{
Disturb( type, true, false );
}
public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
{
if ( resistable && m_Scroll is BaseWand )
return false;
return true;
}
public void Disturb( DisturbType type, bool firstCircle, bool resistable )
{
if ( !CheckDisturb( type, firstCircle, resistable ) )
return;
if ( m_State == SpellState.Casting )
{
if ( !firstCircle && Circle == SpellCircle.First && !Core.AOS )
return;
m_State = SpellState.None;
m_Caster.Spell = null;
OnDisturb( type, true );
if ( m_CastTimer != null )
m_CastTimer.Stop();
if ( m_AnimTimer != null )
m_AnimTimer.Stop();
if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
DoHurtFizzle();
m_Caster.NextSpellTime = DateTime.Now + GetDisturbRecovery();
}
else if ( m_State == SpellState.Sequencing )
{
if ( !firstCircle && Circle == SpellCircle.First && !Core.AOS )
return;
m_State = SpellState.None;
m_Caster.Spell = null;
OnDisturb( type, false );
Targeting.Target.Cancel( m_Caster );
if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
DoHurtFizzle();
}
}
public virtual void DoHurtFizzle()
{
m_Caster.FixedEffect( 0x3735, 6, 30 );
m_Caster.PlaySound( 0x5C );
}
public virtual void OnDisturb( DisturbType type, bool message )
{
if ( message )
m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell.
}
public virtual bool CheckCast()
{
return true;
}
public virtual void SayMantra()
{
if ( m_Scroll is BaseWand )
return;
if ( m_Info.Mantra != null && m_Info.Mantra.Length > 0 && m_Caster.Player )
m_Caster.PublicOverheadMessage( MessageType.Spell, m_Caster.SpeechHue, true, m_Info.Mantra, false );
}
public virtual bool BlockedByHorrificBeast{ get{ return true; } }
public virtual bool BlockedByAnimalForm{ get{ return true; } }
public virtual bool BlocksMovement{ get{ return true; } }
public virtual bool CheckNextSpellTime{ get{ return !(m_Scroll is BaseWand); } }
public bool Cast()
{
m_StartCastTime = DateTime.Now;
if ( Core.AOS && m_Caster.Spell is Spell && ((Spell)m_Caster.Spell).State == SpellState.Sequencing )
((Spell)m_Caster.Spell).Disturb( DisturbType.NewCast );
if ( !m_Caster.CheckAlive() )
{
return false;
}
else if ( m_Caster.Spell != null && m_Caster.Spell.IsCasting )
{
m_Caster.SendLocalizedMessage( 502642 ); // You are already casting a spell.
}
else if ( BlockedByHorrificBeast && TransformationSpell.UnderTransformation( m_Caster, typeof( HorrificBeastSpell ) ) || ( BlockedByAnimalForm && AnimalForm.UnderTransformation( m_Caster ) ))
{
m_Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form.
}
else if ( !(m_Scroll is BaseWand) && (m_Caster.Paralyzed || m_Caster.Frozen) )
{
m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen.
}
else if ( CheckNextSpellTime && DateTime.Now < m_Caster.NextSpellTime )
{
m_Caster.SendLocalizedMessage( 502644 ); // You have not yet recovered from casting a spell.
}
else if ( m_Caster.Mana >= ScaleMana( GetMana() ) )
{
if ( m_Caster.Spell == null && m_Caster.CheckSpellCast( this ) && CheckCast() && m_Caster.Region.OnBeginSpellCast( m_Caster, this ) )
{
m_State = SpellState.Casting;
m_Caster.Spell = this;
if ( RevealOnCast )
m_Caster.RevealingAction();
SayMantra();
TimeSpan castDelay = this.GetCastDelay();
if ( ShowHandMovement && m_Caster.Body.IsHuman )
{
int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds );
if ( count != 0 )
{
m_AnimTimer = new AnimTimer( this, count );
m_AnimTimer.Start();
}
if ( m_Info.LeftHandEffect > 0 )
Caster.FixedParticles( 0, 10, 5, m_Info.LeftHandEffect, EffectLayer.LeftHand );
if ( m_Info.RightHandEffect > 0 )
Caster.FixedParticles( 0, 10, 5, m_Info.RightHandEffect, EffectLayer.RightHand );
}
if ( ClearHandsOnCast )
m_Caster.ClearHands();
m_CastTimer = new CastTimer( this, castDelay );
m_CastTimer.Start();
OnBeginCast();
return true;
}
else
{
return false;
}
}
else
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana
}
return false;
}
public abstract void OnCast();
public virtual void OnBeginCast()
{
}
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
public virtual void GetCastSkills( out double min, out double max )
{
int circle = (int)m_Info.Circle;
if ( m_Scroll != null )
circle -= 2;
double avg = ChanceLength * circle;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
public virtual bool CheckFizzle()
{
if ( m_Scroll is BaseWand )
return true;
double minSkill, maxSkill;
GetCastSkills( out minSkill, out maxSkill );
return Caster.CheckSkill( CastSkill, minSkill, maxSkill );
}
private static int[] m_ManaTable = new int[]{ 4, 6, 9, 11, 14, 20, 40, 50 };
public virtual int GetMana()
{
if ( m_Scroll is BaseWand )
return 0;
return m_ManaTable[(int)Circle];
}
public virtual int ScaleMana( int mana )
{
double scalar = 1.0;
if ( !Necromancy.MindRotSpell.GetMindRotScalar( Caster, ref scalar ) )
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = AosAttributes.GetValue( m_Caster, AosAttribute.LowerManaCost );
if ( lmc > 40 )
lmc = 40;
scalar -= (double)lmc / 100;
return (int)(mana * scalar);
}
public virtual TimeSpan GetDisturbRecovery()
{
if ( Core.AOS )
return TimeSpan.Zero;
double delay = 1.0 - Math.Sqrt( (DateTime.Now - m_StartCastTime).TotalSeconds / GetCastDelay().TotalSeconds );
if ( delay < 0.2 )
delay = 0.2;
return TimeSpan.FromSeconds( delay );
}
public virtual int CastRecoveryBase{ get{ return 6; } }
public virtual int CastRecoveryCircleScalar{ get{ return 0; } }
public virtual int CastRecoveryFastScalar{ get{ return 1; } }
public virtual int CastRecoveryPerSecond{ get{ return 4; } }
public virtual int CastRecoveryMinimum{ get{ return 0; } }
public virtual TimeSpan GetCastRecovery()
{
if ( !Core.AOS )
return NextSpellDelay;
int fcr = AosAttributes.GetValue( m_Caster, AosAttribute.CastRecovery );
int circleDelay = CastRecoveryCircleScalar * (1 + (int)Circle); // Note: Circle is 0-based so we must offset
int fcrDelay = -(CastRecoveryFastScalar * fcr);
int delay = CastRecoveryBase + circleDelay + fcrDelay;
if ( delay < CastRecoveryMinimum )
delay = CastRecoveryMinimum;
return TimeSpan.FromSeconds( (double)delay / CastRecoveryPerSecond );
}
public virtual int CastDelayBase{ get{ return 3; } }
public virtual int CastDelayCircleScalar{ get{ return 1; } }
public virtual int CastDelayFastScalar{ get{ return 1; } }
public virtual int CastDelayPerSecond{ get{ return 4; } }
public virtual int CastDelayMinimum{ get{ return 1; } }
public virtual TimeSpan GetCastDelay()
{
if ( m_Scroll is BaseWand )
return TimeSpan.Zero;
if ( !Core.AOS )
return TimeSpan.FromSeconds( 0.5 + (0.25 * (int)Circle) );
// Faster casting cap of 2 (if not using the protection spell)
// Faster casting cap of 0 (if using the protection spell)
// Paladin spells are subject to a faster casting cap of 4
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
int fcMax = 2;
if ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value < 70.0 )
fcMax = 4;
int fc = AosAttributes.GetValue( m_Caster, AosAttribute.CastSpeed );
if ( fc > fcMax )
fc = fcMax;
if ( ProtectionSpell.Registry.Contains( m_Caster ) )
fc -= 2;
// Circle is 0-based but we must not offset, first circle spells are cast at base delay.
int circleDelay = CastDelayCircleScalar * (int)Circle;
int fcDelay = -(CastDelayFastScalar * fc);
int delay = CastDelayBase + circleDelay + fcDelay;
if ( delay < CastDelayMinimum )
delay = CastDelayMinimum;
return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond );
}
public virtual void FinishSequence()
{
m_State = SpellState.None;
if ( m_Caster.Spell == this )
m_Caster.Spell = null;
}
public virtual int ComputeKarmaAward()
{
return 0;
}
public virtual bool CheckSequence()
{
int mana = ScaleMana( GetMana() );
if ( m_Caster.Deleted || !m_Caster.Alive || m_Caster.Spell != this || m_State != SpellState.Sequencing )
{
DoFizzle();
}
else if ( m_Scroll != null && !(m_Scroll is Runebook) && (m_Scroll.Amount <= 0 || m_Scroll.Deleted || m_Scroll.RootParent != m_Caster || (m_Scroll is BaseWand && (((BaseWand)m_Scroll).Charges <= 0 || m_Scroll.Parent != m_Caster))) )
{
DoFizzle();
}
else if ( !ConsumeReagents() )
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502630 ); // More reagents are needed for this spell.
}
else if ( m_Caster.Mana < mana )
{
m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana for this spell.
}
else if ( Core.AOS && (m_Caster.Frozen || m_Caster.Paralyzed) )
{
m_Caster.SendLocalizedMessage( 502646 ); // You cannot cast a spell while frozen.
DoFizzle();
}
else if ( CheckFizzle() )
{
m_Caster.Mana -= mana;
if ( m_Scroll is SpellScroll )
m_Scroll.Consume();
else if ( m_Scroll is BaseWand )
((BaseWand)m_Scroll).ConsumeCharge( m_Caster );
if ( m_Scroll is BaseWand )
{
bool m = m_Scroll.Movable;
m_Scroll.Movable = false;
if ( ClearHandsOnCast )
m_Caster.ClearHands();
m_Scroll.Movable = m;
}
else
{
if ( ClearHandsOnCast )
m_Caster.ClearHands();
}
int karma = ComputeKarmaAward();
if ( karma != 0 )
Misc.Titles.AwardKarma( Caster, karma, true );
if ( TransformationSpell.UnderTransformation( m_Caster, typeof( VampiricEmbraceSpell ) ) )
{
bool garlic = false;
for ( int i = 0; !garlic && i < m_Info.Reagents.Length; ++i )
garlic = ( m_Info.Reagents[i] == Reagent.Garlic );
if ( garlic )
{
m_Caster.SendLocalizedMessage( 1061651 ); // The garlic burns you!
AOS.Damage( m_Caster, Utility.RandomMinMax( 17, 23 ), 100, 0, 0, 0, 0 );
}
}
return true;
}
else
{
DoFizzle();
}
return false;
}
public bool CheckBSequence( Mobile target )
{
return CheckBSequence( target, false );
}
public bool CheckBSequence( Mobile target, bool allowDead )
{
if ( !target.Alive && !allowDead )
{
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
else if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() )
{
Caster.DoBeneficial( target );
return true;
}
else
{
return false;
}
}
public bool CheckHSequence( Mobile target )
{
if ( !target.Alive )
{
m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that!
return false;
}
else if ( Caster.CanBeHarmful( target ) && CheckSequence() )
{
Caster.DoHarmful( target );
return true;
}
else
{
return false;
}
}
private class AnimTimer : Timer
{
private Spell m_Spell;
public AnimTimer( Spell spell, int count ) : base( TimeSpan.Zero, AnimateDelay, count )
{
m_Spell = spell;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if ( m_Spell.State != SpellState.Casting || m_Spell.m_Caster.Spell != m_Spell )
{
Stop();
return;
}
if ( !m_Spell.Caster.Mounted && m_Spell.Caster.Body.IsHuman && m_Spell.m_Info.Action >= 0 )
m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 );
if ( !Running )
m_Spell.m_AnimTimer = null;
}
}
private class CastTimer : Timer
{
private Spell m_Spell;
public CastTimer( Spell spell, TimeSpan castDelay ) : base( castDelay )
{
m_Spell = spell;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell )
{
m_Spell.m_State = SpellState.Sequencing;
m_Spell.m_CastTimer = null;
m_Spell.m_Caster.OnSpellCast( m_Spell );
m_Spell.m_Caster.Region.OnSpellCast( m_Spell.m_Caster, m_Spell );
m_Spell.m_Caster.NextSpellTime = DateTime.Now + m_Spell.GetCastRecovery();// Spell.NextSpellDelay;
Target originalTarget = m_Spell.m_Caster.Target;
m_Spell.OnCast();
if ( m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null )
m_Spell.m_Caster.Target.BeginTimeout( m_Spell.m_Caster, TimeSpan.FromSeconds( 30.0 ) );
m_Spell.m_CastTimer = null;
}
}
}
}
}