- Adds GargishOutcast: gargoyle humanoid, AI_Mage, 120 Throwing skill, random throwing weapon (Cyclone/SoulGlaive/Boomerang), Necromancy+ SpiritSpeak skills, and periodic AnimatedWeapon summon; drops UltraRich loot. Mysticism variant deferred pending Mysticism skill implementation. - Adds IntoTheVoidQuest (MLQuest): kill 10 WandererOfTheVoid to earn an AbyssReaver; one-time only. Kill targets will expand when additional void creature types are implemented. - Adds Agralem: stationary Gargoyle Bladeweaver NPC and quest giver for IntoTheVoidQuest, registered in MLQuests.cfg - Adds ValkyriesGlaive as a stealable artifact in Ter Mur (rarity 5) Remaining gaps (deferred to SA creature pass): - Mysticism skill implementation + AI_Mystic AI type - Raptor (RaptorClaw drop), StoneSlith (StoneSlithClaw drop) - PrimevalLich champion (BansheesCall), Renowned creatures (StormCaller) - GlaiveOfTheInfiniteSwarm + Vrulkax transformation service - GatheringOfEvidence quest (WindOfCorruption reward) - World spawns for Agralem and GargishOutcast in Ter Mur
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.MLQuests.Objectives;
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using Server.Engines.MLQuests.Rewards;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Definitions;
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public class IntoTheVoidQuest : MLQuest
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{
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public IntoTheVoidQuest()
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{
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Activated = true;
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OneTimeOnly = true;
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Title = 1112687; // Into the Void
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Description = 1112690; // Quest description cliloc
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RefusalMessage = 1112691;
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InProgressMessage = 1112692;
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CompletionMessage = 1112693;
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// TODO: ServUO targets BaseVoidCreature (a broader set of SA void creatures).
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// Expand the target list when additional void creature types are implemented.
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Objectives.Add(new KillObjective(10, new[] { typeof(WandererOfTheVoid) }, "Void Daemons"));
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Rewards.Add(new ItemReward(1112694, typeof(AbyssReaver))); // Abyss Reaver
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}
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}
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[QuesterName("Agralem")]
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[SerializationGenerator(0, false)]
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public partial class Agralem : BaseCreature
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{
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[Constructible]
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public Agralem() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the Bladeweaver";
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Race = Race.Gargoyle;
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Body = 666;
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Female = false;
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Hue = 34536;
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HairItemID = 0x425D;
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HairHue = 0x31D;
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CantWalk = true;
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InitStats(100, 100, 25);
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SetSkill(SkillName.Anatomy, 65.0, 90.0);
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SetSkill(SkillName.MagicResist, 65.0, 90.0);
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SetSkill(SkillName.Tactics, 65.0, 90.0);
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SetSkill(SkillName.Throwing, 65.0, 90.0);
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AddItem(new Cyclone { LootType = LootType.Blessed });
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AddItem(new GargishLeatherKiltType1 { Hue = 2305, LootType = LootType.Blessed });
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AddItem(new GargishLeatherChestType1 { Hue = 2305, LootType = LootType.Blessed });
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AddItem(new GargishLeatherArmsType1 { Hue = 2305, LootType = LootType.Blessed });
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}
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public override bool IsInvulnerable => true;
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public override string DefaultName => "Agralem";
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public override bool CanShout => true;
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public override void Shout(PlayerMobile pm)
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{
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MLQuestSystem.Tell(this, pm, 1112688); // Daemons from the void! They must be vanquished!
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}
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}
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