ModernUO/Scripts/Items/Misc/ResGate.cs
2006-06-15 04:14:30 +00:00

57 lines
1.1 KiB
C#

using System;
using Server.Gumps;
namespace Server.Items
{
public class ResGate : Item
{
public override string DefaultName
{
get { return "a resurrection gate"; }
}
[Constructable]
public ResGate() : base( 0xF6C )
{
Movable = false;
Hue = 0x2D1;
Light = LightType.Circle300;
}
public ResGate( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
if ( !m.Alive && m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
{
m.PlaySound( 0x214 );
m.FixedEffect( 0x376A, 10, 16 );
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m ) );
}
else
{
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}