ModernUO/Scripts/Items/Shields/Buckler.cs
2006-06-15 04:14:30 +00:00

45 lines
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class Buckler : BaseShield
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 7; } }
[Constructable]
public Buckler() : base( 0x1B73 )
{
Weight = 5.0;
}
public Buckler( Serial serial ) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
}
}