ModernUO/Scripts/Items/Weapons/Abilities/Block.cs
2006-06-15 04:14:30 +00:00

111 lines
No EOL
2.5 KiB
C#

using System;
using Server;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill.
/// </summary>
public class Block : WeaponAbility
{
public Block()
{
}
public override int BaseMana{ get{ return 30; } }
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
return base.CheckSkills( from );
}
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage( 1063345 ); // You block an attack!
defender.SendLocalizedMessage( 1063346 ); // Your attack was blocked!
attacker.FixedParticles( 0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand );
int bonus = (int)(10.0 * ((Math.Max( attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value ) - 50.0) / 70.0 + 5));
BeginBlock( attacker, bonus );
}
private class BlockInfo
{
public Mobile m_Target;
public Timer m_Timer;
public int m_Bonus;
public BlockInfo( Mobile target, int bonus )
{
m_Target = target;
m_Bonus = bonus;
}
}
private static Hashtable m_Table = new Hashtable();
public static bool GetBonus( Mobile targ, ref int bonus )
{
BlockInfo info = m_Table[targ] as BlockInfo;
if ( info == null )
return false;
bonus = info.m_Bonus;
return true;
}
public static void BeginBlock( Mobile m, int bonus )
{
EndBlock( m );
BlockInfo info = new BlockInfo( m, bonus );
info.m_Timer = new InternalTimer( m );
m_Table[m] = info;
}
public static void EndBlock( Mobile m )
{
BlockInfo info = m_Table[m] as BlockInfo;
if ( info != null )
{
if ( info.m_Timer != null )
info.m_Timer.Stop();
m_Table.Remove( m );
}
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 6.0 ) )
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndBlock( m_Mobile );
}
}
}
}