- Fixed cu sidhe and reptalon trade statuettes. - Made IAccount comparable, to be able to sort by account in-game. - Fixed item leak in ChampionSpawn and Harrower. - Added ChampionSpawn and Harrower leaked item types to Cleanup. - Added a helper for handling validation after deserialization, and converted classes using that technique to the new system. - Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot. - Fixed bulletin board message content packet to compensate for a client bug. - Monster AI is now deactivated on the internal map, like it is on inactive sectors. - Monster AI activity is now checked on map changes as well, not just location changes. - Corrected hiding requirement needed to train stealth from an NPC for Core.ML. - Fixed a SendLocalizedMessage overload calling itself.
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
/***************************************************************************
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* IAccount.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server.Accounting
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{
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public interface IAccount : IComparable<IAccount>
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{
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string Username { get; set; }
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AccessLevel AccessLevel { get; set; }
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int Length { get; }
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int Limit { get; }
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int Count { get; }
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Mobile this[int index] { get; set; }
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void Delete();
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void SetPassword( string password );
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bool CheckPassword( string password );
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}
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}
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