175 lines
6.6 KiB
C#
175 lines
6.6 KiB
C#
using System;
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using Server.Items;
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using Server.Misc;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public static class Begging
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.Begging].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.RevealingAction();
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m.Target = new InternalTarget();
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m.RevealingAction();
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m.SendLocalizedMessage(500397); // To whom do you wish to grovel?
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return TimeSpan.FromSeconds(30.0);
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base(12, false, TargetFlags.None)
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{
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}
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protected override void OnTargetCancel(Mobile from, TargetCancelType cancelType)
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{
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from.NextSkillTime = Core.TickCount;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is not Mobile targ)
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{
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from.SendLocalizedMessage(500399); // There is little chance of getting money from that!
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}
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else if (targ.Player) // We can't beg from players
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{
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from.SendLocalizedMessage(500398); // Perhaps just asking would work better.
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}
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else if (!targ.Body.IsHuman) // Make sure the NPC is human
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{
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from.SendLocalizedMessage(500399); // There is little chance of getting money from that!
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}
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else if (!from.InRange(targ, 2))
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{
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if (!targ.Female)
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{
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from.SendLocalizedMessage(500401); // You are too far away to beg from him.
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}
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else
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{
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from.SendLocalizedMessage(500402); // You are too far away to beg from her.
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}
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}
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// If we're on a mount, who would give us money? TODO: guessed it's removed since ML
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else if (!Core.ML && from.Mounted)
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{
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from.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
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}
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else
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{
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from.RevealingAction();
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// Face each other
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from.Direction = from.GetDirectionTo(targ);
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targ.Direction = targ.GetDirectionTo(from);
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from.Animate(32, 5, 1, true, false, 0); // Bow
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new InternalTimer(from, targ).Start();
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return;
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}
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from.NextSkillTime = Core.TickCount;
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile _from;
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private readonly Mobile _target;
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public InternalTimer(Mobile from, Mobile target) : base(TimeSpan.FromSeconds(2.0))
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{
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_from = from;
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_target = target;
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}
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protected override void OnTick()
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{
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var theirPack = _target.Backpack;
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var badKarmaChance = 0.5 - (double)_from.Karma / 8570;
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if (theirPack == null)
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{
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_from.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
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}
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else if (_from.Karma < 0 && badKarmaChance > Utility.RandomDouble())
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{
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// Thou dost not look trustworthy... no gold for thee today!
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_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500406);
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}
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else if (_from.CheckTargetSkill(SkillName.Begging, _target, 0.0, 100.0))
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{
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var toConsume = theirPack.GetAmount(typeof(Gold)) / 10;
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var max = Math.Clamp(10 + _from.Fame / 2500, 10, 14);
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if (toConsume > max)
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{
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toConsume = max;
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}
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if (toConsume > 0)
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{
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var consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
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if (consumed > 0)
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{
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// I feel sorry for thee...
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_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500405);
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var gold = new Gold(consumed);
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_from.AddToBackpack(gold);
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_from.PlaySound(gold.GetDropSound());
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if (_from.Karma > -3000)
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{
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var toLose = _from.Karma + 3000;
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if (toLose > 40)
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{
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toLose = 40;
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}
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Titles.AwardKarma(_from, -toLose, true);
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}
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}
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else
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{
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// I have not enough money to give thee any!
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_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500407);
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}
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}
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else
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{
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// I have not enough money to give thee any!
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_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500407);
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}
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}
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else
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{
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_target.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
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}
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const int TargeterCooldown = 30000; // 30s
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const int SkillCooldown = 10000; // 10s
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// Calculate how much time has passed since the targeter was opened
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var ticksSinceTargeter = (int)(Core.TickCount - (_from.NextSkillTime - TargeterCooldown));
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var remainingCooldown = Math.Max(0, SkillCooldown - ticksSinceTargeter);
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_from.NextSkillTime = Core.TickCount + remainingCooldown;
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}
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}
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}
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}
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}
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