ModernUO/Projects/UOContent/Skills/Begging.cs
2025-12-27 16:47:28 -08:00

175 lines
6.6 KiB
C#

using System;
using Server.Items;
using Server.Misc;
using Server.Targeting;
namespace Server.SkillHandlers
{
public static class Begging
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Begging].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.RevealingAction();
m.Target = new InternalTarget();
m.RevealingAction();
m.SendLocalizedMessage(500397); // To whom do you wish to grovel?
return TimeSpan.FromSeconds(30.0);
}
private class InternalTarget : Target
{
public InternalTarget() : base(12, false, TargetFlags.None)
{
}
protected override void OnTargetCancel(Mobile from, TargetCancelType cancelType)
{
from.NextSkillTime = Core.TickCount;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is not Mobile targ)
{
from.SendLocalizedMessage(500399); // There is little chance of getting money from that!
}
else if (targ.Player) // We can't beg from players
{
from.SendLocalizedMessage(500398); // Perhaps just asking would work better.
}
else if (!targ.Body.IsHuman) // Make sure the NPC is human
{
from.SendLocalizedMessage(500399); // There is little chance of getting money from that!
}
else if (!from.InRange(targ, 2))
{
if (!targ.Female)
{
from.SendLocalizedMessage(500401); // You are too far away to beg from him.
}
else
{
from.SendLocalizedMessage(500402); // You are too far away to beg from her.
}
}
// If we're on a mount, who would give us money? TODO: guessed it's removed since ML
else if (!Core.ML && from.Mounted)
{
from.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
else
{
from.RevealingAction();
// Face each other
from.Direction = from.GetDirectionTo(targ);
targ.Direction = targ.GetDirectionTo(from);
from.Animate(32, 5, 1, true, false, 0); // Bow
new InternalTimer(from, targ).Start();
return;
}
from.NextSkillTime = Core.TickCount;
}
private class InternalTimer : Timer
{
private readonly Mobile _from;
private readonly Mobile _target;
public InternalTimer(Mobile from, Mobile target) : base(TimeSpan.FromSeconds(2.0))
{
_from = from;
_target = target;
}
protected override void OnTick()
{
var theirPack = _target.Backpack;
var badKarmaChance = 0.5 - (double)_from.Karma / 8570;
if (theirPack == null)
{
_from.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
else if (_from.Karma < 0 && badKarmaChance > Utility.RandomDouble())
{
// Thou dost not look trustworthy... no gold for thee today!
_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500406);
}
else if (_from.CheckTargetSkill(SkillName.Begging, _target, 0.0, 100.0))
{
var toConsume = theirPack.GetAmount(typeof(Gold)) / 10;
var max = Math.Clamp(10 + _from.Fame / 2500, 10, 14);
if (toConsume > max)
{
toConsume = max;
}
if (toConsume > 0)
{
var consumed = theirPack.ConsumeUpTo(typeof(Gold), toConsume);
if (consumed > 0)
{
// I feel sorry for thee...
_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500405);
var gold = new Gold(consumed);
_from.AddToBackpack(gold);
_from.PlaySound(gold.GetDropSound());
if (_from.Karma > -3000)
{
var toLose = _from.Karma + 3000;
if (toLose > 40)
{
toLose = 40;
}
Titles.AwardKarma(_from, -toLose, true);
}
}
else
{
// I have not enough money to give thee any!
_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500407);
}
}
else
{
// I have not enough money to give thee any!
_target.PublicOverheadMessage(MessageType.Regular, _target.SpeechHue, 500407);
}
}
else
{
_target.SendLocalizedMessage(500404); // They seem unwilling to give you any money.
}
const int TargeterCooldown = 30000; // 30s
const int SkillCooldown = 10000; // 10s
// Calculate how much time has passed since the targeter was opened
var ticksSinceTargeter = (int)(Core.TickCount - (_from.NextSkillTime - TargeterCooldown));
var remainingCooldown = Math.Max(0, SkillCooldown - ticksSinceTargeter);
_from.NextSkillTime = Core.TickCount + remainingCooldown;
}
}
}
}
}