(http://www.runuo.com/bugs/index.php?cmd=view&id=38) - Unfilled commodity deeds now carry the etching "Unfilled" (http://www.runuo.com/bugs/index.php?cmd=view&id=40) - Empty scrolls can be deeded in a commodity deed (http://www.uodemise.com/discussion/showthread.php?t=127485) - Dying tubs, if locked down, can allow security level choices (http://www.uodemise.com/discussion/showthread.php?t=128546) - Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90) (http://www.uodemise.com/discussion/showthread.php?t=122733) - Wooden Footlockers now show the correct container gump (http://www.uodemise.com/discussion/showthread.php?t=126452) - Changes to Interior Decorator (still not includes the fix to turn paragon chests): --> single item addons can be raised/lowered --> the gump stays visible until target is cancelled --> target won't be cancelled automatically when the decorator is used on a target (http://www.uodemise.com/discussion/showthread.php?t=126668) - Doom Lever Puzzle item list changed to generics (http://www.uodemise.com/discussion/showthread.php?t=130396) - Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required. (http://www.uodemise.com/discussion/showthread.php?t=116542) - Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI (http://www.runuo.com/bugs/index.php?cmd=view&id=90) (http://www.runuo.com/bugs/index.php?cmd=view&id=113) - You can't anymore discord NPC vendors (http://www.runuo.com/bugs/index.php?cmd=view&id=33) - Removing a rune from runebook won't change the default rune set (http://www.runuo.com/bugs/index.php?cmd=view&id=41) - Various runebook security changes (see link for the list) (http://www.runuo.com/bugs/index.php?cmd=view&id=39) - You can't use the Sacrifice virtue while hidden (http://www.runuo.com/bugs/index.php?cmd=view&id=42) - Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays) (http://www.uodemise.com/discussion/showthread.php?t=123805) - Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak) (http://www.runuo.com/bugs/index.php?cmd=view&id=43) - Word of Death changes: --> the "pitful damage" is much powerful now --> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage --> the damage is influenced by SDI (http://www.runuo.com/bugs/index.php?cmd=view&id=36) - Teleporters generated by [telgen got corrected for the Wrong dungeon (http://www.runuo.com/bugs/index.php?cmd=view&id=34)
265 lines
No EOL
7.6 KiB
C#
265 lines
No EOL
7.6 KiB
C#
using System;
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using Server;
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using Server.Network;
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using Server.Regions;
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using Server.Multis;
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using Server.Gumps;
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using Server.Targeting;
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namespace Server.Items
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{
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public enum DecorateCommand
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{
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None,
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Turn,
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Up,
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Down
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}
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public class InteriorDecorator : Item
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{
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private DecorateCommand m_Command;
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[CommandProperty( AccessLevel.GameMaster )]
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public DecorateCommand Command{ get{ return m_Command; } set{ m_Command = value; InvalidateProperties(); } }
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[Constructable]
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public InteriorDecorator() : base( 0xFC1 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public override int LabelNumber{ get{ return 1041280; } } // an interior decorator
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public InteriorDecorator( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Command != DecorateCommand.None )
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list.Add( 1018322 + (int)m_Command ); // Turn/Up/Down
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !CheckUse( this, from ) )
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return;
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if ( from.FindGump( typeof( InteriorDecorator.InternalGump ) ) == null )
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from.SendGump( new InternalGump( this ) );
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if ( m_Command != DecorateCommand.None )
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from.Target = new InternalTarget( this );
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}
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public static bool InHouse( Mobile from )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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return ( house != null && house.IsCoOwner( from ) );
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}
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public static bool CheckUse( InteriorDecorator tool, Mobile from )
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{
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/*if ( tool.Deleted || !tool.IsChildOf( from.Backpack ) )
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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else*/
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if ( !InHouse( from ) )
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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else
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return true;
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return false;
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}
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private class InternalGump : Gump
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{
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private InteriorDecorator m_Decorator;
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public InternalGump( InteriorDecorator decorator ) : base( 150, 50 )
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{
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m_Decorator = decorator;
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AddBackground( 0, 0, 200, 200, 2600 );
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AddButton( 50, 45, ( decorator.Command == DecorateCommand.Turn ? 2154 : 2152 ), 2154, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 90, 50, 70, 40, 1018323, false, false ); // Turn
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AddButton( 50, 95, ( decorator.Command == DecorateCommand.Up ? 2154 : 2152 ), 2154, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 90, 100, 70, 40, 1018324, false, false ); // Up
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AddButton( 50, 145, ( decorator.Command == DecorateCommand.Down ? 2154 : 2152 ), 2154, 3, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 90, 150, 70, 40, 1018325, false, false ); // Down
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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DecorateCommand command = DecorateCommand.None;
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switch ( info.ButtonID )
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{
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case 1: command = DecorateCommand.Turn; break;
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case 2: command = DecorateCommand.Up; break;
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case 3: command = DecorateCommand.Down; break;
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}
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if ( command != DecorateCommand.None )
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{
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m_Decorator.Command = command;
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sender.Mobile.SendGump( new InternalGump( m_Decorator ) );
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sender.Mobile.Target = new InternalTarget( m_Decorator );
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}
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else
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Target.Cancel( sender.Mobile );
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}
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}
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private class InternalTarget : Target
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{
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private InteriorDecorator m_Decorator;
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public InternalTarget( InteriorDecorator decorator ) : base( -1, false, TargetFlags.None )
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{
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CheckLOS = false;
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m_Decorator = decorator;
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}
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protected override void OnTargetNotAccessible( Mobile from, object targeted )
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{
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OnTarget( from, targeted );
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Item && InteriorDecorator.CheckUse( m_Decorator, from ) )
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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Item item = (Item)targeted;
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bool isDecorableComponent = false;
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if ( item is AddonComponent )
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if ( ((AddonComponent)item).Addon.Components.Count == 1 && Core.SE )
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isDecorableComponent = true;
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if ( house == null || !house.IsCoOwner( from ) )
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{
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from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
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}
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else if ( item.Parent != null || !house.IsInside( item ) )
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{
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from.SendLocalizedMessage( 1042270 ); // That is not in your house.
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}
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else if ( !house.IsLockedDown( item ) && !house.IsSecure( item ) && !isDecorableComponent )
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{
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if ( item is AddonComponent && m_Decorator.Command == DecorateCommand.Up )
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from.SendLocalizedMessage( 1042274 ); // You cannot raise it up any higher.
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else if ( item is AddonComponent && m_Decorator.Command == DecorateCommand.Down )
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from.SendLocalizedMessage( 1042275 ); // You cannot lower it down any further.
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else
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from.SendLocalizedMessage( 1042271 ); // That is not locked down.
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}
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else if ( item is VendorRentalContract )
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{
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from.SendLocalizedMessage( 1062491 ); // You cannot use the house decorator on that object.
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}
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else if ( item.TotalWeight + item.PileWeight > 100 )
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{
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from.SendLocalizedMessage( 1042272 ); // That is too heavy.
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}
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else
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{
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switch ( m_Decorator.Command )
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{
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case DecorateCommand.Up: Up( item, from ); break;
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case DecorateCommand.Down: Down( item, from ); break;
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case DecorateCommand.Turn: Turn( item, from ); break;
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}
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}
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}
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from.Target = new InternalTarget( m_Decorator );
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}
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protected override void OnTargetCancel( Mobile from, TargetCancelType cancelType )
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{
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if ( cancelType == TargetCancelType.Canceled )
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from.CloseGump( typeof( InteriorDecorator.InternalGump ) );
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}
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private static void Turn( Item item, Mobile from )
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{
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FlipableAttribute[] attributes = (FlipableAttribute[])item.GetType().GetCustomAttributes( typeof( FlipableAttribute ), false );
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if( attributes.Length > 0 )
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attributes[0].Flip( item );
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else
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from.SendLocalizedMessage( 1042273 ); // You cannot turn that.
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}
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private static void Up( Item item, Mobile from )
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{
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int floorZ = GetFloorZ( item );
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if ( floorZ > int.MinValue && item.Z < (floorZ + 15) ) // Confirmed : no height checks here
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item.Location = new Point3D( item.Location, item.Z + 1 );
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else
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from.SendLocalizedMessage( 1042274 ); // You cannot raise it up any higher.
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}
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private static void Down( Item item, Mobile from )
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{
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int floorZ = GetFloorZ( item );
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if ( floorZ > int.MinValue && item.Z > GetFloorZ( item ) )
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item.Location = new Point3D( item.Location, item.Z - 1 );
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else
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from.SendLocalizedMessage( 1042275 ); // You cannot lower it down any further.
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}
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private static int GetFloorZ( Item item )
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{
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Map map = item.Map;
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if ( map == null )
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return int.MinValue;
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Tile[] tiles = map.Tiles.GetStaticTiles( item.X, item.Y, true );
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int z = int.MinValue;
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for ( int i = 0; i < tiles.Length; ++i )
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{
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Tile tile = tiles[i];
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ItemData id = TileData.ItemTable[tile.ID & 0x3FFF];
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int top = tile.Z; // Confirmed : no height checks here
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if ( id.Surface && !id.Impassable && top > z && top <= item.Z )
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z = top;
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}
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return z;
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}
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}
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}
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} |