ModernUO/Scripts/Items/Misc/OilCloth.cs
daedalus 37043076e0 - Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
(http://www.uodemise.com/discussion/showthread.php?t=116067)

- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086)

- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113)

- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749)

- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540)

- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722)

- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444)

- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257)

- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477)
2009-12-06 21:30:25 +00:00

156 lines
No EOL
3.8 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Items
{
public class OilCloth : Item, IScissorable, IDyable
{
public override int LabelNumber{ get{ return 1041498; } } // oil cloth
public override double DefaultWeight
{
get { return 1.0; }
}
[Constructable]
public OilCloth() : base( 0x175D )
{
Hue = 2001;
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) )
return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( OnTarget ) );
from.SendLocalizedMessage( 1005424 ); // Select the weapon or armor you wish to use the cloth on.
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public void OnTarget( Mobile from, object obj )
{
// TODO: Need details on how oil cloths should get consumed here
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( obj is BaseWeapon )
{
BaseWeapon weapon = (BaseWeapon)obj;
if ( weapon.RootParent != from )
{
from.SendLocalizedMessage( 1005425 ); // You may only wipe down items you are holding or carrying.
}
else if ( weapon.Poison == null || weapon.PoisonCharges <= 0 )
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
}
else
{
if ( weapon.PoisonCharges < 2 )
weapon.PoisonCharges = 0;
else
weapon.PoisonCharges -= 2;
if ( weapon.PoisonCharges > 0 )
from.SendLocalizedMessage( 1005423 ); // You have removed some of the caustic substance, but not all.
else
from.SendLocalizedMessage( 1010497 ); // You have cleaned the item.
}
}
else if ( obj == from && obj is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)obj;
if ( pm.BodyMod == 183 || pm.BodyMod == 184 )
{
pm.SavagePaintExpiration = TimeSpan.Zero;
pm.BodyMod = 0;
pm.HueMod = -1;
from.SendLocalizedMessage( 1040006 ); // You wipe away all of your body paint.
Consume();
}
else
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
}
}
//Added for Firebomb
else if ( obj is BaseBeverage )
{
BaseBeverage beverage = (BaseBeverage) obj;
if ( beverage.Content == BeverageType.Liquor )
{
Firebomb bomb = new Firebomb( beverage.ItemID );
bomb.Name = beverage.Name;
Point3D loc = beverage.Location;
beverage.Delete();
from.AddToBackpack( bomb );
bomb.Location = loc;
from.SendLocalizedMessage( 1060580 ); // You prepare a firebomb.
Consume();
}
}
else if ( obj is Firebomb )
{
from.SendLocalizedMessage( 1060579 ); // That is already a firebomb!
}
//Firebomb end
else
{
from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that.
}
}
public OilCloth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}