(http://www.uodemise.com/discussion/showthread.php?t=116067) - Rune Beetle Armor Corruption now works properly (http://www.uodemise.com/discussion/showthread.php?t=123086) - the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS) (http://www.uodemise.com/discussion/showthread.php?t=123113) - Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee (http://www.uodemise.com/discussion/showthread.php?t=125749) - You can't drop items on the same tile a mobile (PC or NPC) is (http://www.uodemise.com/discussion/showthread.php?t=116540) - the Embrace Honor virtue ability now works as per OSI (http://www.uodemise.com/discussion/showthread.php?t=125722) - Woodland Belts now are dyable (http://www.uodemise.com/discussion/showthread.php?t=128444) - You can combine folded cloth and bottle of liquor to make firebombs (http://www.uodemise.com/discussion/showthread.php?t=125257) - SoS now are not anymore facet specific, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=115477)
156 lines
No EOL
3.8 KiB
C#
156 lines
No EOL
3.8 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public class OilCloth : Item, IScissorable, IDyable
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{
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public override int LabelNumber{ get{ return 1041498; } } // oil cloth
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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[Constructable]
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public OilCloth() : base( 0x175D )
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{
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Hue = 2001;
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) )
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return false;
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base.ScissorHelper( from, new Bandage(), 1 );
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return true;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( OnTarget ) );
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from.SendLocalizedMessage( 1005424 ); // Select the weapon or armor you wish to use the cloth on.
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public void OnTarget( Mobile from, object obj )
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{
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// TODO: Need details on how oil cloths should get consumed here
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( obj is BaseWeapon )
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{
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BaseWeapon weapon = (BaseWeapon)obj;
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if ( weapon.RootParent != from )
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{
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from.SendLocalizedMessage( 1005425 ); // You may only wipe down items you are holding or carrying.
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}
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else if ( weapon.Poison == null || weapon.PoisonCharges <= 0 )
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{
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
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}
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else
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{
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if ( weapon.PoisonCharges < 2 )
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weapon.PoisonCharges = 0;
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else
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weapon.PoisonCharges -= 2;
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if ( weapon.PoisonCharges > 0 )
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from.SendLocalizedMessage( 1005423 ); // You have removed some of the caustic substance, but not all.
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else
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from.SendLocalizedMessage( 1010497 ); // You have cleaned the item.
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}
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}
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else if ( obj == from && obj is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)obj;
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if ( pm.BodyMod == 183 || pm.BodyMod == 184 )
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{
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pm.SavagePaintExpiration = TimeSpan.Zero;
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pm.BodyMod = 0;
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pm.HueMod = -1;
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from.SendLocalizedMessage( 1040006 ); // You wipe away all of your body paint.
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Consume();
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}
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else
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{
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from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1005422 ); // Hmmmm... this does not need to be cleaned.
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}
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}
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//Added for Firebomb
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else if ( obj is BaseBeverage )
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{
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BaseBeverage beverage = (BaseBeverage) obj;
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if ( beverage.Content == BeverageType.Liquor )
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{
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Firebomb bomb = new Firebomb( beverage.ItemID );
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bomb.Name = beverage.Name;
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Point3D loc = beverage.Location;
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beverage.Delete();
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from.AddToBackpack( bomb );
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bomb.Location = loc;
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from.SendLocalizedMessage( 1060580 ); // You prepare a firebomb.
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Consume();
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}
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}
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else if ( obj is Firebomb )
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{
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from.SendLocalizedMessage( 1060579 ); // That is already a firebomb!
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}
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//Firebomb end
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else
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{
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from.SendLocalizedMessage( 1005426 ); // The cloth will not work on that.
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}
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}
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public OilCloth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |