..
Buffers
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Client
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Collections
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Comparers
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Compression
fix: Fixes libdeflate threading issue ( #1813 )
2024-06-02 15:02:47 -07:00
Configuration
fix: Fixes idleCPU override ( #2308 )
2026-01-04 17:21:08 -08:00
Console
fix: Console Input is disabled on Linux when no standard input is attached. ( #1809 )
2024-06-06 21:20:22 -07:00
ContextMenus
fix: Moves ContextMenu out of core, streamlines code, fixes bugs ( #1873 )
2024-07-20 21:33:23 -07:00
Events
fix: Fixes networking issues ( #1958 )
2024-09-19 16:54:49 -07:00
Exceptions
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
GarbageCollection
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Geometry
fix: Fixes zero height spawners and normalizes spawn bounds before use. ( #2301 )
2025-12-31 10:25:42 -08:00
Items
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
Json
feat: Add spawn position caching and spiral scan optimization ( #2295 )
2025-12-28 02:40:21 -08:00
Localization
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Maps
refactor: Add BitMask256 utility for 256-bit bitmask operations ( #2300 )
2025-12-29 12:54:49 -08:00
Menus
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Migrations
fix: Moves containers/bods/traps/etc to serialization generator ( #2310 )
2026-01-07 21:55:55 -08:00
Mobiles
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
Network
feat: Adds Network Packet Documentation ( #2302 )
2026-01-01 17:52:56 -08:00
PropertyList
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Random
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Regions
fix: Eliminates List allocations in various places. ( #2158 )
2025-11-16 18:33:53 -08:00
Serialization
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
Targeting
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Text
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
TileMatrix
feat: Updates to .NET 9 ( #1984 )
2024-12-08 10:16:34 -08:00
Timer
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
TimeZones
fix: Fixes order of execution with AutoSave and TZ ( #1665 )
2024-01-24 17:17:45 -08:00
Utilities
feat: Adds grid support for the DynamicGump system ( #2306 )
2026-01-03 10:12:22 -08:00
World
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
AssemblyHandler.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Attributes.cs
fix: Fixes props for interfaces and adds account manipulation ( #2179 )
2025-05-09 15:39:47 -07:00
CityInfo.cs
chore: Updates copyright ( #1448 )
2023-08-09 09:09:26 -07:00
Commands.cs
fix: Fixes adding items with ambiguous type lookup ( #2307 )
2026-01-06 21:21:29 -08:00
Effects.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
EntityFinalizationTracker.cs
feat: Adds an Item/Mobile memory leak detector. Fixes minor leak in doors. ( #2159 )
2025-04-15 19:14:45 -07:00
EventLoopTasks.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
ExpansionInfo.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Guild.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
HuePicker.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
IAccount.cs
fix: Fixes looking up accounts that were renamed. ( #2078 )
2025-01-18 17:11:43 -08:00
IEntity.cs
feat: Upgrades serialization v4 (Threaded Heap Serialization) ( #1947 )
2024-09-14 09:57:43 -07:00
Interfaces.cs
feat: Add CanSpawnMobile overload with props Z-range support. ( #2293 )
2025-12-27 17:01:15 -08:00
IVirtualCheckGump.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
KeywordList.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Main.cs
fix: Fixes idleCPU override ( #2308 )
2026-01-04 17:21:08 -08:00
MessageType.cs
fix: Moves the rest of the Incoming packets ( #1338 )
2023-02-10 22:59:36 -08:00
Module.cs
fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 ( #1607 )
2023-11-21 12:18:20 -08:00
MultiData.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Party.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Poison.cs
fix: Adds ISpanParsable and fixes command conditionals ( #1241 )
2022-11-12 00:26:02 -08:00
Prompt.cs
fix: Cleans up core code ( #1187 )
2022-10-10 21:47:08 -07:00
Race.cs
fix: Fixes TryParse for Race ( #1244 )
2022-11-12 00:31:25 -08:00
SecureTrade.cs
feat: Moves gumps out of the core ( #1916 )
2024-08-09 19:07:32 -07:00
Serial.cs
feat: Updates to .NET 9 ( #1984 )
2024-12-08 10:16:34 -08:00
Server.csproj
fix: Bumps PollGroup to fix socket migrations and optimize for Windows 10+ ( #2312 )
2026-01-08 21:42:50 -08:00
Skills.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
TileData.cs
feat: Add CanSpawnMobile overload with props Z-range support. ( #2293 )
2025-12-27 17:01:15 -08:00
TileList.cs
fix: Refactors getting static tiles to use enumerators ( #1611 )
2023-11-26 09:39:46 -08:00