ModernUO/Projects/UOContent/Misc/ProtocolExtensions.cs
2020-08-27 18:30:38 -07:00

66 lines
1.8 KiB
C#

using System;
using Server.Network;
namespace Server.Misc
{
public class ProtocolExtensions
{
private static readonly PacketHandler[] m_Handlers = new PacketHandler[0x100];
public static void Initialize()
{
PacketHandlers.Register(0xF0, 0, false, DecodeBundledPacket);
}
public static void Register(int packetID, bool ingame, OnPacketReceive onReceive)
{
m_Handlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
}
public static PacketHandler GetHandler(int packetID)
{
if (packetID >= 0 && packetID < m_Handlers.Length)
return m_Handlers[packetID];
return null;
}
public static void DecodeBundledPacket(NetState state, PacketReader pvSrc)
{
int packetID = pvSrc.ReadByte();
var ph = GetHandler(packetID);
if (ph != null)
{
if (ph.Ingame && state.Mobile == null)
{
Console.WriteLine(
"Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile",
state,
packetID
);
state.Dispose();
}
else if (ph.Ingame && state.Mobile.Deleted)
{
state.Dispose();
}
else
{
ph.OnReceive(state, pvSrc);
}
}
}
}
public abstract class ProtocolExtension : Packet
{
public ProtocolExtension(int packetID, int capacity) : base(0xF0)
{
EnsureCapacity(4 + capacity);
Stream.Write((byte)packetID);
}
}
}