ModernUO/Projects/Server/Network/Packets
2021-09-30 10:23:45 -07:00
..
IncomingAccountPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
IncomingEntityPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
IncomingExtendedCommandPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
IncomingHousePackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingItemPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
IncomingMessagePackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingMobilePackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
IncomingMovementPackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingPackets.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
IncomingPlayerPackets.cs Add WebRender 2021-09-27 16:32:14 +05:00
IncomingTargetingPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
IncomingVendorPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
OutgoingAccountPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
OutgoingCombatPackets.cs fix(core): Converts message, mobile, movement, player packets (#384) 2021-01-04 23:47:20 -08:00
OutgoingContainerPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
OutgoingDamagePackets.cs fix(core): Converts more packets (#383) 2021-01-04 23:11:43 -08:00
OutgoingEffectPackets.cs fix(core): Cleans up uninitialized packets (#397) 2021-01-09 14:10:29 -08:00
OutgoingEntityPackets.cs fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. (#743) 2021-08-28 22:56:00 -07:00
OutgoingEquipmentPackets.cs fix: Fixes code genning armor, clothing, and BODs (#810) 2021-09-28 22:09:34 -07:00
OutgoingGumpPackets.cs Add WebRender 2021-09-27 16:32:14 +05:00
OutgoingItemPackets.cs fix(core): Removes implicit cast between Serial and uint (#728) 2021-08-25 00:27:19 -07:00
OutgoingLightPackets.cs fix(core): Converts message, mobile, movement, player packets (#384) 2021-01-04 23:47:20 -08:00
OutgoingMapPackets.cs fix: Fixes various issues (#748) 2021-08-30 07:54:52 -07:00
OutgoingMenuPackets.cs fix(core): Converts more packets (#383) 2021-01-04 23:11:43 -08:00
OutgoingMessagePackets.cs fix(core): Updates slice with range selectors (#583) 2021-04-23 20:57:24 -07:00
OutgoingMobilePackets.cs feat(content): Adds configuration for extended status override (UOML) (#634) 2021-06-03 09:31:18 -07:00
OutgoingMovementPackets.cs Makes gump code a little more readable (#390) 2021-01-06 01:17:34 -08:00
OutgoingPlayerPackets.cs fix: Fixes boat movement & moves weapon ability out of core (#750) 2021-08-30 21:30:09 -07:00
OutgoingSecureTradePackets.cs fix(networking): Standardizes SecureTrade packets (#577) 2021-04-16 11:26:21 -07:00
OutgoingTargetPackets.cs Makes gump code a little more readable (#390) 2021-01-06 01:17:34 -08:00
OutgoingVendorBuyPackets.cs fix: Fixes vendor OPL (#672) 2021-08-03 00:34:44 -07:00
OutgoingVendorSellPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
PacketContainerBuilder.cs fix(core): Updates slice with range selectors (#583) 2021-04-23 20:57:24 -07:00