ModernUO/Projects/Scripts/Spells/Third/MagicLock.cs
2019-08-02 18:16:11 -07:00

60 lines
1.8 KiB
C#

using Server.Items;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Third
{
public class MagicLockSpell : MagerySpell, ISpellTargetingItem
{
private static SpellInfo m_Info = new SpellInfo(
"Magic Lock", "An Por",
215,
9001,
Reagent.Garlic,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public MagicLockSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public override void OnCast()
{
Caster.Target = new SpellTargetItem(this, TargetFlags.None, Core.ML ? 10 : 12);
}
public void Target(Item item)
{
if (!(item is LockableContainer cont))
Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest.
else if (BaseHouse.CheckLockedDownOrSecured(cont))
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761); // You cannot cast this on a locked down item.
else if (cont.Locked || cont.LockLevel == 0 || cont is ParagonChest)
Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest.
else if (CheckSequence())
{
SpellHelper.Turn(Caster, cont);
Point3D loc = cont.GetWorldLocation();
Effects.SendLocationParticles(
EffectItem.Create(loc, cont.Map, EffectItem.DefaultDuration),
0x376A, 9, 32, 5020);
Effects.PlaySound(loc, cont.Map, 0x1FA);
// The chest is now locked!
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763);
cont.LockLevel = -255; // signal magic lock
cont.Locked = true;
}
FinishSequence();
}
}
}