ModernUO/Projects/Server/Items
Kamron Batman 3f00f6d610
fix: Fixes loot with zero amount (#1666)
### Summary

* Adds logging if Amount goes to zero. It should never go to zero!
* Deletes an item if it mutates with zero amount.
* Eliminates possible allocation from `params` for `Type[][]` loot pack construction.
* Renames `Loot.ChestOfHeirloomsContains` to `Loot.RandomChestOfHeirloomsContent`.
2024-01-29 23:23:42 -08:00
..
BaseMulti.cs fix: Fixes issue with duping items and serialization, and sector lists. (#1662) 2024-01-23 23:08:52 -08:00
BaseMulti.SectorMultiLinkList.cs fix: Adds multis to map iterators, fixes searching empty nested containers (#1581) 2023-11-05 08:17:34 -08:00
Container.cs fix: Fixes default GumpID and DropSound serialization for containers (#1631) 2023-12-08 16:02:23 -08:00
Container.Enumerable.cs fix: Updates container searches for non-generic types (#1567) 2023-11-23 09:29:45 -08:00
Containers.cs fix: Fixes critical serial dupe bug and deserialization/serialization issues. (#1245) 2022-11-13 15:54:58 -08:00
Item.cs fix: Fixes loot with zero amount (#1666) 2024-01-29 23:23:42 -08:00
ItemBounds.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Layer.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
LightType.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
SecureTradeContainer.cs fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
VirtualCheck.cs fix: Codegens BaseMulti, Container, and VirtualCheck (#1624) 2023-12-02 10:00:02 -08:00
VirtualHair.cs fix: Fixes more packet initializations (#1507) 2023-09-19 00:02:17 -07:00