ModernUO/Projects/Server.Tests/Tests
Kamron Batman 50c8287c7e
refactor(network): move Firewall to UOContent; core keeps only the filter seam
Core now owns the question -- "should this socket be denied?" -- and none of the
answers. The firewall was the last implementation left in core, and the reasons
to keep it did not survive scrutiny: it is not extended downstream, and a shard
running bare core has no way to populate it anyway, since the admin gump and
the commands that mutate it are both content. Larger shards front the server
with an upstream proxy or edge scrubbing and never use it; it survives as the
fallback an admin reaches for over a single player, which is squarely content's
concern.

Nothing about the firewall changes for operators: same Server.Network namespace,
same Configuration/firewall.json, same gump and commands, same legacy .cfg
migration. It reaches the accept path through ConnectionFilters like any other
filter, and registers itself first because an empty set is the cheapest gate.

Untangling core from the firewall entry types first:

- NetworkUtilities built its reserved-network tables out of CidrFirewallEntry,
  which made core depend on the firewall for something with nothing to do with
  banning. Those are constant CIDR blocks answering "is this address in one of
  these ranges?", so they are now a SortedRangeIndex<UInt128> -- the same
  primitive the firewall and blocklist already share. Same semantics, same
  public API, one linear scan replaced by a binary search.
- The CIDR -> normalized range parse those tables needed is now
  IPAddressUtility.TryParseCidrRange, and CidrFirewallEntry drops its private
  copy of that logic in favor of it.

Core no longer references IFirewallEntry or Firewall anywhere. 1344 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-25 01:18:42 -07:00
..
Buffers feat(buffers): add :L lowercase format spec to RawInterpolatedStringHandler (#2440) 2026-05-03 18:24:57 -07:00
Client fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Collections chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Geometry chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Items fix: Items dropped on the ground never decay (#2536) 2026-07-16 18:51:04 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Maps perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Network refactor(network): move Firewall to UOContent; core keeps only the filter seam 2026-07-25 01:18:42 -07:00
PropertyList fix(opl): only apply the ':#' cliloc marker to integer values (#2540) 2026-07-19 10:49:16 -07:00
Serialization perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Text chore: Code Cleanup (#1239) 2022-11-10 22:49:25 -08:00
Timer chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Utility chore: Fixes flaky tests (#2386) 2026-03-22 10:54:12 -07:00
World chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
SerialTests.cs fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00