ModernUO/Projects/Server.Tests/Tests/Network/Packets/Outgoing/ItemPacketTests.cs
Kamron Batman ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00

117 lines
3.1 KiB
C#

using System;
using Server.Network;
using Xunit;
namespace Server.Tests.Network
{
public class ItemPacketTests : IClassFixture<ServerFixture>
{
[Fact]
public void TestWorldItemPacket()
{
Serial serial = 0x1000;
var itemId = 1;
// Move to fixture
TileData.ItemTable[itemId] = new ItemData(
"Test Item Data",
TileFlag.Generic,
1,
1,
1,
1,
1,
1
);
var item = new Item(serial)
{
ItemID = itemId,
Hue = 0x1024,
Amount = 10,
Location = new Point3D(1000, 100, -10),
Direction = Direction.Left
};
var expected = new WorldItem(item).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendWorldItem(item);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Fact]
public void TestWorldItemSAPacket()
{
Serial serial = 0x1000;
ushort itemId = 1;
// Move to fixture
TileData.ItemTable[itemId] = new ItemData(
"Test Item Data",
TileFlag.Generic,
1,
1,
1,
1,
1,
1
);
var item = new Item(serial)
{
ItemID = itemId,
Hue = 0x1024,
Amount = 10,
Location = new Point3D(1000, 100, -10)
};
var expected = new WorldItemSA(item).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.StygianAbyss;
ns.SendWorldItem(item);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Fact]
public void TestWorldItemHSPacket()
{
Serial serial = 0x1000;
var itemId = 1;
// Move to fixture
TileData.ItemTable[itemId] = new ItemData(
"Test Item Data",
TileFlag.Generic,
1,
1,
1,
1,
1,
1
);
var item = new Item(serial)
{
ItemID = itemId,
Hue = 0x1024,
Amount = 10,
Location = new Point3D(1000, 100, -10)
};
var expected = new WorldItemHS(item).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.StygianAbyss | ProtocolChanges.HighSeas;
ns.SendWorldItem(item);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
}
}