646 lines
18 KiB
C#
646 lines
18 KiB
C#
using System.Threading;
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using Server.Network;
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namespace Server.Tests.Network
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{
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public sealed class BondedStatus : Packet
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{
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public BondedStatus(Serial serial, bool bonded) : base(0xBF)
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{
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EnsureCapacity(11);
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Stream.Write((short)0x19);
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Stream.Write((byte)0);
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Stream.Write(serial);
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Stream.Write((byte)(bonded ? 1 : 0));
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}
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}
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public sealed class DeathAnimation : Packet
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{
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public DeathAnimation(Serial killed, Serial corpse) : base(0xAF, 13)
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{
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Stream.Write(killed);
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Stream.Write(corpse);
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Stream.Write(0);
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}
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}
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public sealed class MobileMoving : Packet
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{
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public MobileMoving(Mobile m, int noto, bool stygianAbyss) : base(0x77, 17)
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{
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var loc = m.Location;
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var hue = m.Hue;
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if (m.SolidHueOverride >= 0)
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{
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hue = m.SolidHueOverride;
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}
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Stream.Write(m.Serial);
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Stream.Write((short)m.Body);
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Stream.Write((short)loc.X);
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Stream.Write((short)loc.Y);
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Stream.Write((sbyte)loc.Z);
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Stream.Write((byte)m.Direction);
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Stream.Write((short)hue);
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Stream.Write((byte)m.GetPacketFlags(stygianAbyss));
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Stream.Write((byte)noto);
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}
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}
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public sealed class MobileHits : Packet
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{
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public MobileHits(Mobile m) : base(0xA1, 9)
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{
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Stream.Write(m.Serial);
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Stream.Write((short)m.HitsMax);
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Stream.Write((short)m.Hits);
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}
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}
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public sealed class MobileHitsN : Packet
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{
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public MobileHitsN(Mobile m) : base(0xA1, 9)
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{
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Stream.Write(m.Serial);
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AttributeNormalizer.Write(Stream, m.Hits, m.HitsMax);
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}
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}
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public sealed class MobileMana : Packet
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{
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public MobileMana(Mobile m) : base(0xA2, 9)
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{
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Stream.Write(m.Serial);
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Stream.Write((short)m.ManaMax);
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Stream.Write((short)m.Mana);
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}
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}
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public sealed class MobileManaN : Packet
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{
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public MobileManaN(Mobile m) : base(0xA2, 9)
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{
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Stream.Write(m.Serial);
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AttributeNormalizer.Write(Stream, m.Mana, m.ManaMax);
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}
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}
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public sealed class MobileStam : Packet
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{
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public MobileStam(Mobile m) : base(0xA3, 9)
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{
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Stream.Write(m.Serial);
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Stream.Write((short)m.StamMax);
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Stream.Write((short)m.Stam);
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}
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}
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public sealed class MobileStamN : Packet
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{
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public MobileStamN(Mobile m) : base(0xA3, 9)
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{
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Stream.Write(m.Serial);
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AttributeNormalizer.Write(Stream, m.Stam, m.StamMax);
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}
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}
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public sealed class MobileAttributes : Packet
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{
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public MobileAttributes(Mobile m) : base(0x2D, 17)
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{
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Stream.Write(m.Serial);
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Stream.Write((short)m.HitsMax);
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Stream.Write((short)m.Hits);
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Stream.Write((short)m.ManaMax);
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Stream.Write((short)m.Mana);
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Stream.Write((short)m.StamMax);
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Stream.Write((short)m.Stam);
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}
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}
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public sealed class MobileAttributesN : Packet
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{
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public MobileAttributesN(Mobile m) : base(0x2D, 17)
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{
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Stream.Write(m.Serial);
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AttributeNormalizer.Write(Stream, m.Hits, m.HitsMax);
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AttributeNormalizer.Write(Stream, m.Mana, m.ManaMax);
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AttributeNormalizer.Write(Stream, m.Stam, m.StamMax);
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}
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}
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public sealed class MobileName : Packet
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{
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public MobileName(Mobile m) : base(0x98)
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{
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EnsureCapacity(37);
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Stream.Write(m.Serial);
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Stream.WriteAsciiFixed(m.Name ?? "", 29);
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Stream.Write((byte)0); // Null terminator
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}
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}
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public sealed class MobileAnimation : Packet
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{
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public MobileAnimation(
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Serial mobile, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay
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) : base(0x6E, 14)
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{
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Stream.Write(mobile);
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Stream.Write((short)action);
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Stream.Write((short)frameCount);
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Stream.Write((short)repeatCount);
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Stream.Write(!forward); // protocol has really "reverse" but I find this more intuitive
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Stream.Write(repeat);
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Stream.Write((byte)delay);
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}
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}
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public sealed class NewMobileAnimation : Packet
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{
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public NewMobileAnimation(Serial mobile, int action, int frameCount, int delay) : base(0xE2, 10)
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{
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Stream.Write(mobile);
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Stream.Write((short)action);
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Stream.Write((short)frameCount);
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Stream.Write((byte)delay);
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}
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}
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public sealed class HealthbarPoison : Packet
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{
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public HealthbarPoison(Mobile m) : base(0x17)
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{
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EnsureCapacity(12);
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Stream.Write(m.Serial);
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Stream.Write((short)1); // Show Bar?
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Stream.Write((short)1); // Poison Bar
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var p = m.Poison;
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if (p != null)
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{
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Stream.Write((byte)(p.Level + 1));
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}
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else
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{
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Stream.Write((byte)0);
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}
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}
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}
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public sealed class HealthbarYellow : Packet
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{
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public HealthbarYellow(Mobile m) : base(0x17)
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{
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EnsureCapacity(12);
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Stream.Write(m.Serial);
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Stream.Write((short)1);
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Stream.Write((short)2);
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if (m.Blessed || m.YellowHealthbar)
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{
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Stream.Write((byte)1);
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}
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else
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{
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Stream.Write((byte)0);
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}
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}
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}
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public sealed class MobileStatusCompact : Packet
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{
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public MobileStatusCompact(bool canBeRenamed, Mobile m) : base(0x11)
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{
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EnsureCapacity(43);
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Stream.Write(m.Serial);
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Stream.WriteAsciiFixed(m.Name ?? "", 30);
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AttributeNormalizer.WriteReverse(Stream, m.Hits, m.HitsMax);
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Stream.Write(canBeRenamed);
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Stream.Write((byte)0); // type
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}
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}
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public sealed class MobileStatusExtended : Packet
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{
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public MobileStatusExtended(Mobile m) : this(m, m.NetState)
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{
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}
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public MobileStatusExtended(Mobile m, NetState ns) : base(0x11)
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{
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var name = m.Name ?? "";
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int type;
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if (Core.HS && ns?.ExtendedStatus == true)
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{
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type = 6;
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EnsureCapacity(121);
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}
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else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
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{
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type = 5;
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EnsureCapacity(91);
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}
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else
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{
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type = Core.AOS ? 4 : 3;
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EnsureCapacity(88);
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}
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Stream.Write(m.Serial);
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Stream.WriteAsciiFixed(name, 30);
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Stream.Write((short)m.Hits);
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Stream.Write((short)m.HitsMax);
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Stream.Write(m.CanBeRenamedBy(m));
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Stream.Write((byte)type);
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Stream.Write(m.Female);
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Stream.Write((short)m.Str);
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Stream.Write((short)m.Dex);
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Stream.Write((short)m.Int);
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Stream.Write((short)m.Stam);
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Stream.Write((short)m.StamMax);
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Stream.Write((short)m.Mana);
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Stream.Write((short)m.ManaMax);
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Stream.Write(m.TotalGold);
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Stream.Write((short)(Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)));
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Stream.Write((short)(Mobile.BodyWeight + m.TotalWeight));
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if (type >= 5)
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{
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Stream.Write((short)m.MaxWeight);
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Stream.Write((byte)(m.Race?.RaceID + 1 ?? 0)); // Would be 0x00 if it's a non-ML enabled account but...
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}
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Stream.Write((short)m.StatCap);
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Stream.Write((byte)m.Followers);
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Stream.Write((byte)m.FollowersMax);
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if (type >= 4)
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{
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Stream.Write((short)m.FireResistance); // Fire
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Stream.Write((short)m.ColdResistance); // Cold
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Stream.Write((short)m.PoisonResistance); // Poison
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Stream.Write((short)m.EnergyResistance); // Energy
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Stream.Write((short)m.Luck); // Luck
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var weapon = m.Weapon;
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if (weapon != null)
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{
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weapon.GetStatusDamage(m, out var min, out var max);
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Stream.Write((short)min); // Damage min
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Stream.Write((short)max); // Damage max
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}
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else
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{
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Stream.Write((short)0); // Damage min
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Stream.Write((short)0); // Damage max
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}
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Stream.Write(m.TithingPoints);
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}
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if (type >= 6)
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{
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for (var i = 0; i < 15; ++i)
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{
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Stream.Write((short)m.GetAOSStatus(i));
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}
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}
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}
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}
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public sealed class MobileStatus : Packet
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{
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public MobileStatus(Mobile beholder, Mobile beheld) : this(beholder, beheld, beheld.NetState)
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{
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}
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public MobileStatus(Mobile beholder, Mobile beheld, NetState ns) : base(0x11)
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{
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var name = beheld.Name ?? "";
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int type;
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if (beholder != beheld)
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{
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type = 0;
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EnsureCapacity(43);
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}
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else if (Core.HS && ns?.ExtendedStatus == true)
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{
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type = 6;
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EnsureCapacity(121);
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}
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else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
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{
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type = 5;
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EnsureCapacity(91);
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}
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else
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{
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type = Core.AOS ? 4 : 3;
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EnsureCapacity(88);
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}
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Stream.Write(beheld.Serial);
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Stream.WriteAsciiFixed(name, 30);
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if (beholder == beheld)
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{
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WriteAttr(beheld.Hits, beheld.HitsMax);
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}
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else
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{
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WriteAttrNorm(beheld.Hits, beheld.HitsMax);
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}
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Stream.Write(beheld.CanBeRenamedBy(beholder));
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Stream.Write((byte)type);
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if (type <= 0)
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{
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return;
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}
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Stream.Write(beheld.Female);
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Stream.Write((short)beheld.Str);
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Stream.Write((short)beheld.Dex);
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Stream.Write((short)beheld.Int);
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WriteAttr(beheld.Stam, beheld.StamMax);
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WriteAttr(beheld.Mana, beheld.ManaMax);
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Stream.Write(beheld.TotalGold);
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Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
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Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
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if (type >= 5)
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{
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Stream.Write((short)beheld.MaxWeight);
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Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
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}
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Stream.Write((short)beheld.StatCap);
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Stream.Write((byte)beheld.Followers);
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Stream.Write((byte)beheld.FollowersMax);
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if (type >= 4)
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{
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Stream.Write((short)beheld.FireResistance); // Fire
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Stream.Write((short)beheld.ColdResistance); // Cold
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Stream.Write((short)beheld.PoisonResistance); // Poison
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Stream.Write((short)beheld.EnergyResistance); // Energy
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Stream.Write((short)beheld.Luck); // Luck
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var weapon = beheld.Weapon;
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if (weapon != null)
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{
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weapon.GetStatusDamage(beheld, out var min, out var max);
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Stream.Write((short)min); // Damage min
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Stream.Write((short)max); // Damage max
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}
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else
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{
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Stream.Write((short)0); // Damage min
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Stream.Write((short)0); // Damage max
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}
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Stream.Write(beheld.TithingPoints);
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}
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if (type >= 6)
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{
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for (var i = 0; i < 15; ++i)
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{
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Stream.Write((short)beheld.GetAOSStatus(i));
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}
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}
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}
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private void WriteAttr(int current, int maximum)
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{
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Stream.Write((short)current);
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Stream.Write((short)maximum);
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}
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private void WriteAttrNorm(int current, int maximum)
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{
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AttributeNormalizer.WriteReverse(Stream, current, maximum);
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}
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}
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public sealed class MobileUpdate : Packet
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{
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public MobileUpdate(Mobile m, bool stygianAbyss) : base(0x20, 19)
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{
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var hue = m.Hue;
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if (m.SolidHueOverride >= 0)
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{
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hue = m.SolidHueOverride;
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}
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Stream.Write(m.Serial);
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Stream.Write((short)m.Body);
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Stream.Write((byte)0);
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Stream.Write((short)hue);
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Stream.Write((byte)m.GetPacketFlags(stygianAbyss));
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Stream.Write((short)m.X);
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Stream.Write((short)m.Y);
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Stream.Write((short)0);
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Stream.Write((byte)m.Direction);
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Stream.Write((sbyte)m.Z);
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}
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}
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public sealed class MobileIncoming : Packet
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{
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private static readonly ThreadLocal<int[]> m_DupedLayersTL = new(() => new int[256]);
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private static readonly ThreadLocal<int> m_VersionTL = new();
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public MobileIncoming(NetState ns, Mobile beholder, Mobile beheld) : base(0x78)
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{
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var sa = ns.StygianAbyss;
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var newPacket = ns.NewMobileIncoming;
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var itemIdMask = newPacket ? 0xFFFF : 0x7FFF;
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var m_Version = ++m_VersionTL.Value;
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var m_DupedLayers = m_DupedLayersTL.Value;
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var eq = beheld.Items;
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var count = eq.Count;
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if (beheld.HairItemID > 0)
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{
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count++;
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}
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if (beheld.FacialHairItemID > 0)
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{
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count++;
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}
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EnsureCapacity(23 + count * 9);
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var hue = beheld.Hue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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Stream.Write(beheld.Serial);
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Stream.Write((short)beheld.Body);
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Stream.Write((short)beheld.X);
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Stream.Write((short)beheld.Y);
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Stream.Write((sbyte)beheld.Z);
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Stream.Write((byte)beheld.Direction);
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Stream.Write((short)hue);
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Stream.Write((byte)beheld.GetPacketFlags(sa));
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Stream.Write((byte)Notoriety.Compute(beholder, beheld));
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for (var i = 0; i < eq.Count; ++i)
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{
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var item = eq[i];
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var layer = (byte)item.Layer;
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if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
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{
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m_DupedLayers[layer] = m_Version;
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hue = item.Hue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = item.ItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
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{
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itemID |= 0x8000;
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}
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Stream.Write(item.Serial);
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Stream.Write((ushort)itemID);
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Stream.Write(layer);
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if (writeHue)
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{
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Stream.Write((short)hue);
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}
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}
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}
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if (beheld.HairItemID > 0)
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{
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if (m_DupedLayers[(int)Layer.Hair] != m_Version)
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{
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m_DupedLayers[(int)Layer.Hair] = m_Version;
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hue = beheld.HairHue;
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if (beheld.SolidHueOverride >= 0)
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{
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hue = beheld.SolidHueOverride;
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}
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var itemID = beheld.HairItemID & itemIdMask;
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var writeHue = newPacket || hue != 0;
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if (!newPacket)
|
|
{
|
|
itemID |= 0x8000;
|
|
}
|
|
|
|
Stream.Write(HairInfo.FakeSerial(beheld.Serial));
|
|
Stream.Write((ushort)itemID);
|
|
Stream.Write((byte)Layer.Hair);
|
|
|
|
if (writeHue)
|
|
{
|
|
Stream.Write((short)hue);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (beheld.FacialHairItemID > 0)
|
|
{
|
|
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
|
|
{
|
|
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
|
|
hue = beheld.FacialHairHue;
|
|
|
|
if (beheld.SolidHueOverride >= 0)
|
|
{
|
|
hue = beheld.SolidHueOverride;
|
|
}
|
|
|
|
var itemID = beheld.FacialHairItemID & itemIdMask;
|
|
var writeHue = newPacket || hue != 0;
|
|
|
|
if (!newPacket)
|
|
{
|
|
itemID |= 0x8000;
|
|
}
|
|
|
|
Stream.Write(FacialHairInfo.FakeSerial(beheld.Serial));
|
|
Stream.Write((ushort)itemID);
|
|
Stream.Write((byte)Layer.FacialHair);
|
|
|
|
if (writeHue)
|
|
{
|
|
Stream.Write((short)hue);
|
|
}
|
|
}
|
|
}
|
|
|
|
Stream.Write(0); // terminate
|
|
}
|
|
}
|
|
|
|
public sealed class RemoveEntity : Packet
|
|
{
|
|
public RemoveEntity(Serial entity) : base(0x1D, 5)
|
|
{
|
|
Stream.Write(entity);
|
|
}
|
|
}
|
|
}
|