ModernUO/Projects/UOContent/Engines/Spawners/ProximitySpawner.cs
2020-09-13 21:49:46 -07:00

166 lines
5 KiB
C#

using System;
using System.Text.Json;
using Server.Json;
using Server.Mobiles;
namespace Server.Engines.Spawners
{
public class ProximitySpawner : Spawner
{
[Constructible(AccessLevel.Developer)]
public ProximitySpawner()
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(string spawnName)
: base(spawnName)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange,
string spawnMessage, bool instantFlag, string spawnName
)
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
{
TriggerRange = triggerRange;
SpawnMessage = TextDefinition.Parse(spawnMessage);
InstantFlag = instantFlag;
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
)
: base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange,
TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames
)
: base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instantFlag;
}
public ProximitySpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
json.GetProperty("triggerRange", options, out int triggerRange);
json.GetProperty("spawnMessage", options, out TextDefinition spawnMessage);
json.GetProperty("instant", options, out bool instant);
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instant;
}
public ProximitySpawner(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.Developer)]
public int TriggerRange { get; set; }
[CommandProperty(AccessLevel.Developer)]
public TextDefinition SpawnMessage { get; set; }
[CommandProperty(AccessLevel.Developer)]
public bool InstantFlag { get; set; }
public override string DefaultName => "Proximity Spawner";
public override bool HandlesOnMovement => true;
public override void DoTimer(TimeSpan delay)
{
if (!Running)
{
return;
}
End = DateTime.UtcNow + delay;
}
public override void Respawn()
{
RemoveSpawns();
End = DateTime.UtcNow;
}
public virtual bool ValidTrigger(Mobile m)
{
if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned)))
{
return false;
}
return m.AccessLevel == AccessLevel.Player && (m.Player || m.Alive && !m.Hidden && m.CanBeDamaged());
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!Running)
{
return;
}
if (IsEmpty && End <= DateTime.UtcNow && m.InRange(GetWorldLocation(), TriggerRange) &&
m.Location != oldLocation && ValidTrigger(m))
{
TextDefinition.SendMessageTo(m, SpawnMessage);
DoTimer();
Spawn();
if (InstantFlag)
{
foreach (var spawned in Spawned.Keys)
{
if (spawned is Mobile mobile)
{
mobile.Combatant = m;
}
}
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(TriggerRange);
TextDefinition.Serialize(writer, SpawnMessage);
writer.Write(InstantFlag);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
TriggerRange = reader.ReadInt();
SpawnMessage = TextDefinition.Deserialize(reader);
InstantFlag = reader.ReadBool();
}
}
}