ModernUO/Projects/UOContent/Engines/Spawners/SpawnerEntry.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

120 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
using Server.Mobiles;
namespace Server.Engines.Spawners
{
public class SpawnerEntry
{
public SpawnerEntry() => Spawned = new List<ISpawnable>();
public SpawnerEntry(string name, int probability, int maxcount) : this()
{
SpawnedName = name;
SpawnedProbability = probability;
SpawnedMaxCount = maxcount;
}
public SpawnerEntry(BaseSpawner parent, IGenericReader reader)
{
var version = reader.ReadInt();
SpawnedName = reader.ReadString();
SpawnedProbability = reader.ReadInt();
SpawnedMaxCount = reader.ReadInt();
Properties = reader.ReadString();
Parameters = reader.ReadString();
var count = reader.ReadInt();
Spawned = new List<ISpawnable>(count);
for (var i = 0; i < count; ++i)
{
var e = reader.ReadEntity<ISpawnable>();
if (e != null)
{
e.Spawner = parent;
if (e is BaseCreature creature)
{
creature.RemoveIfUntamed = true;
}
Spawned.Add(e);
parent.Spawned.TryAdd(e, this);
}
}
}
[JsonPropertyName("probability")]
public int SpawnedProbability { get; set; }
[JsonPropertyName("maxCount")]
public int SpawnedMaxCount { get; set; }
[JsonPropertyName("name")]
public string SpawnedName { get; set; }
[JsonPropertyName("properties")]
public string Properties { get; set; }
[JsonPropertyName("parameters")]
public string Parameters { get; set; }
[JsonIgnore]
public EntryFlags Valid { get; set; }
[JsonIgnore]
public List<ISpawnable> Spawned { get; }
public bool IsFull => Spawned.Count >= SpawnedMaxCount;
public void Serialize(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(SpawnedName);
writer.Write(SpawnedProbability);
writer.Write(SpawnedMaxCount);
writer.Write(Properties);
writer.Write(Parameters);
writer.Write(Spawned.Count);
for (var i = 0; i < Spawned.Count; ++i)
{
object o = Spawned[i];
if (o is Item item)
{
writer.Write(item);
}
else if (o is Mobile mobile)
{
writer.Write(mobile);
}
else
{
writer.Write(Serial.MinusOne);
}
}
}
public void Defrag(BaseSpawner parent)
{
for (var i = 0; i < Spawned.Count; ++i)
{
var spawned = Spawned[i];
if (parent.OnDefragSpawn(spawned, false))
{
Spawned.RemoveAt(i--);
}
}
}
}
}