ModernUO/Projects/UOContent/Spells/Base
Kamron Batman ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00
..
DisturbType.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
MagerySpell.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
SpecialMove.cs fix(core): Converts some player packets (#372) 2020-12-29 23:47:56 -08:00
Spell.cs chore(content): Cleans up abilities and some spell timers (#427) 2021-01-23 16:40:53 -08:00
SpellCircle.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
SpellHelper.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
SpellInfo.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
SpellRegistry.cs fix(core): Fixes type caching & cleanup (#422) 2021-01-20 00:10:33 -08:00
SpellState.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00