814 lines
No EOL
19 KiB
C#
814 lines
No EOL
19 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Mobiles
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{
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/// <summary>
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/// This is a test creature
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/// You can set its value in game
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/// It die after 5 minutes, so your test server stay clean
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/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
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///
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/// A iTeam of negative will set a faction at random
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///
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/// Say Kill if you want them to die
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///
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/// </summary>
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public class DummyMace : Dummy
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{
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[Constructable]
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public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Macer
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 90 );
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this.Skills[SkillName.Macing].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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// Name
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this.Name = "Macer";
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// Equip
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WarHammer war = new WarHammer();
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war.Movable = true;
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war.Crafter = this;
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war.Quality = WeaponQuality.Regular;
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AddItem( war );
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Boots bts = new Boots();
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bts.Hue = iHue;
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AddItem( bts );
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ChainChest cht = new ChainChest();
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cht.Movable = false;
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cht.LootType = LootType.Newbied;
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cht.Crafter = this;
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cht.Quality = ArmorQuality.Regular;
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AddItem( cht );
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ChainLegs chl = new ChainLegs();
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chl.Movable = false;
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chl.LootType = LootType.Newbied;
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chl.Crafter = this;
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chl.Quality = ArmorQuality.Regular;
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AddItem( chl );
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PlateArms pla = new PlateArms();
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pla.Movable = false;
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pla.LootType = LootType.Newbied;
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pla.Crafter = this;
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pla.Quality = ArmorQuality.Regular;
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AddItem( pla );
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Bandage band = new Bandage( 50 );
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AddToBackpack( band );
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}
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public DummyMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DummyFence : Dummy
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{
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[Constructable]
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public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Fencer
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 90 );
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this.Skills[SkillName.Fencing].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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// Name
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this.Name = "Fencer";
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// Equip
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Spear ssp = new Spear();
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ssp.Movable = true;
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ssp.Crafter = this;
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ssp.Quality = WeaponQuality.Regular;
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AddItem( ssp );
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Boots snd = new Boots();
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snd.Hue = iHue;
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snd.LootType = LootType.Newbied;
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AddItem( snd );
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ChainChest cht = new ChainChest();
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cht.Movable = false;
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cht.LootType = LootType.Newbied;
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cht.Crafter = this;
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cht.Quality = ArmorQuality.Regular;
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AddItem( cht );
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ChainLegs chl = new ChainLegs();
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chl.Movable = false;
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chl.LootType = LootType.Newbied;
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chl.Crafter = this;
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chl.Quality = ArmorQuality.Regular;
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AddItem( chl );
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PlateArms pla = new PlateArms();
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pla.Movable = false;
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pla.LootType = LootType.Newbied;
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pla.Crafter = this;
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pla.Quality = ArmorQuality.Regular;
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AddItem( pla );
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Bandage band = new Bandage( 50 );
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AddToBackpack( band );
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}
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public DummyFence( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DummySword : Dummy
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{
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[Constructable]
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public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Swordsman
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 90 );
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this.Skills[SkillName.Swords].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Healing].Base = 120;
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this.Skills[SkillName.Tactics].Base = 120;
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this.Skills[SkillName.Parry].Base = 120;
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// Name
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this.Name = "Swordsman";
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// Equip
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Katana kat = new Katana();
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kat.Crafter = this;
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kat.Movable = true;
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kat.Quality = WeaponQuality.Regular;
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AddItem( kat );
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Boots bts = new Boots();
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bts.Hue = iHue;
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AddItem( bts );
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ChainChest cht = new ChainChest();
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cht.Movable = false;
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cht.LootType = LootType.Newbied;
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cht.Crafter = this;
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cht.Quality = ArmorQuality.Regular;
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AddItem( cht );
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ChainLegs chl = new ChainLegs();
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chl.Movable = false;
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chl.LootType = LootType.Newbied;
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chl.Crafter = this;
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chl.Quality = ArmorQuality.Regular;
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AddItem( chl );
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PlateArms pla = new PlateArms();
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pla.Movable = false;
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pla.LootType = LootType.Newbied;
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pla.Crafter = this;
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pla.Quality = ArmorQuality.Regular;
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AddItem( pla );
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Bandage band = new Bandage( 50 );
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AddToBackpack( band );
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}
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public DummySword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DummyNox : Dummy
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{
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[Constructable]
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public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Nox or Pure Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 90, 90, 125 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Inscribe].Base = 100;
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this.Skills[SkillName.Wrestling].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Poisoning].Base = 100;
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// Name
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this.Name = "Nox Mage";
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content =0xFFFFFFFFFFFFFFFF;
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AddItem( book );
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Kilt kilt = new Kilt();
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kilt.Hue = jHue;
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AddItem( kilt );
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Sandals snd = new Sandals();
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snd.Hue = iHue;
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snd.LootType = LootType.Newbied;
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AddItem( snd );
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SkullCap skc = new SkullCap();
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skc.Hue = iHue;
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AddItem( skc );
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// Spells
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AddSpellAttack( typeof(Spells.First.MagicArrowSpell) );
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AddSpellAttack( typeof(Spells.First.WeakenSpell) );
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AddSpellAttack( typeof(Spells.Third.FireballSpell) );
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AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) );
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AddSpellDefense( typeof(Spells.First.HealSpell) );
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}
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public DummyNox( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DummyStun : Dummy
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{
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[Constructable]
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public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Stun Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 90, 90, 125 );
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this.Skills[SkillName.Magery].Base = 100;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 80;
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this.Skills[SkillName.Wrestling].Base = 80;
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this.Skills[SkillName.Meditation].Base = 100;
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this.Skills[SkillName.Poisoning].Base = 100;
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// Name
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this.Name = "Stun Mage";
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content =0xFFFFFFFFFFFFFFFF;
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AddItem( book );
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LeatherArms lea = new LeatherArms();
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lea.Movable = false;
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lea.LootType = LootType.Newbied;
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lea.Crafter = this;
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lea.Quality = ArmorQuality.Regular;
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AddItem( lea );
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LeatherChest lec = new LeatherChest();
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lec.Movable = false;
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lec.LootType = LootType.Newbied;
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lec.Crafter = this;
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lec.Quality = ArmorQuality.Regular;
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AddItem( lec );
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LeatherGorget leg = new LeatherGorget();
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leg.Movable = false;
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leg.LootType = LootType.Newbied;
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leg.Crafter = this;
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leg.Quality = ArmorQuality.Regular;
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AddItem( leg );
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LeatherLegs lel = new LeatherLegs();
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lel.Movable = false;
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lel.LootType = LootType.Newbied;
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lel.Crafter = this;
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lel.Quality = ArmorQuality.Regular;
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AddItem( lel );
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Boots bts = new Boots();
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bts.Hue = iHue;
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AddItem( bts );
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Cap cap = new Cap();
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cap.Hue = iHue;
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AddItem( cap );
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// Spells
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AddSpellAttack( typeof(Spells.First.MagicArrowSpell) );
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AddSpellAttack( typeof(Spells.First.WeakenSpell) );
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AddSpellAttack( typeof(Spells.Third.FireballSpell) );
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AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) );
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AddSpellDefense( typeof(Spells.First.HealSpell) );
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}
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public DummyStun( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DummySuper : Dummy
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{
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[Constructable]
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public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Super Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 125 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Wrestling].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Poisoning].Base = 100;
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this.Skills[SkillName.Inscribe].Base = 100;
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// Name
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this.Name = "Super Mage";
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content =0xFFFFFFFFFFFFFFFF;
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AddItem( book );
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LeatherArms lea = new LeatherArms();
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lea.Movable = false;
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lea.LootType = LootType.Newbied;
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lea.Crafter = this;
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lea.Quality = ArmorQuality.Regular;
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AddItem( lea );
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LeatherChest lec = new LeatherChest();
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lec.Movable = false;
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lec.LootType = LootType.Newbied;
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lec.Crafter = this;
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lec.Quality = ArmorQuality.Regular;
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AddItem( lec );
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LeatherGorget leg = new LeatherGorget();
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leg.Movable = false;
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leg.LootType = LootType.Newbied;
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leg.Crafter = this;
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leg.Quality = ArmorQuality.Regular;
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AddItem( leg );
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LeatherLegs lel = new LeatherLegs();
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lel.Movable = false;
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lel.LootType = LootType.Newbied;
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lel.Crafter = this;
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lel.Quality = ArmorQuality.Regular;
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AddItem( lel );
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Sandals snd = new Sandals();
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snd.Hue = iHue;
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snd.LootType = LootType.Newbied;
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AddItem( snd );
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JesterHat jhat = new JesterHat();
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jhat.Hue = iHue;
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AddItem( jhat );
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Doublet dblt = new Doublet();
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dblt.Hue = iHue;
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AddItem( dblt );
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// Spells
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AddSpellAttack( typeof(Spells.First.MagicArrowSpell) );
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AddSpellAttack( typeof(Spells.First.WeakenSpell) );
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AddSpellAttack( typeof(Spells.Third.FireballSpell) );
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AddSpellDefense( typeof(Spells.Third.WallOfStoneSpell) );
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AddSpellDefense( typeof(Spells.First.HealSpell) );
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}
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public DummySuper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DummyHealer : Dummy
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{
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[Constructable]
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public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Healer Mage
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int iHue = 20 + Team * 40;
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int jHue = 25 + Team * 40;
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// Skills and Stats
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this.InitStats( 125, 125, 125 );
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this.Skills[SkillName.Magery].Base = 120;
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this.Skills[SkillName.EvalInt].Base = 120;
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this.Skills[SkillName.Anatomy].Base = 120;
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this.Skills[SkillName.Wrestling].Base = 120;
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this.Skills[SkillName.Meditation].Base = 120;
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this.Skills[SkillName.Healing].Base = 100;
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// Name
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this.Name = "Healer";
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// Equip
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Spellbook book = new Spellbook();
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book.Movable = false;
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book.LootType = LootType.Newbied;
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book.Content =0xFFFFFFFFFFFFFFFF;
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AddItem( book );
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LeatherArms lea = new LeatherArms();
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lea.Movable = false;
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lea.LootType = LootType.Newbied;
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lea.Crafter = this;
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lea.Quality = ArmorQuality.Regular;
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AddItem( lea );
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LeatherChest lec = new LeatherChest();
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lec.Movable = false;
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lec.LootType = LootType.Newbied;
|
|
lec.Crafter = this;
|
|
lec.Quality = ArmorQuality.Regular;
|
|
AddItem( lec );
|
|
|
|
LeatherGorget leg = new LeatherGorget();
|
|
leg.Movable = false;
|
|
leg.LootType = LootType.Newbied;
|
|
leg.Crafter = this;
|
|
leg.Quality = ArmorQuality.Regular;
|
|
AddItem( leg );
|
|
|
|
LeatherLegs lel = new LeatherLegs();
|
|
lel.Movable = false;
|
|
lel.LootType = LootType.Newbied;
|
|
lel.Crafter = this;
|
|
lel.Quality = ArmorQuality.Regular;
|
|
AddItem( lel );
|
|
|
|
Sandals snd = new Sandals();
|
|
snd.Hue = iHue;
|
|
snd.LootType = LootType.Newbied;
|
|
AddItem( snd );
|
|
|
|
Cap cap = new Cap();
|
|
cap.Hue = iHue;
|
|
AddItem( cap );
|
|
|
|
Robe robe = new Robe();
|
|
robe.Hue = iHue;
|
|
AddItem( robe );
|
|
|
|
}
|
|
|
|
public DummyHealer( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class DummyAssassin : Dummy
|
|
{
|
|
|
|
[Constructable]
|
|
public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
|
|
{
|
|
// A Dummy Hybrid Assassin
|
|
int iHue = 20 + Team * 40;
|
|
int jHue = 25 + Team * 40;
|
|
|
|
// Skills and Stats
|
|
this.InitStats( 105, 105, 105 );
|
|
this.Skills[SkillName.Magery].Base = 120;
|
|
this.Skills[SkillName.EvalInt].Base = 120;
|
|
this.Skills[SkillName.Swords].Base = 120;
|
|
this.Skills[SkillName.Tactics].Base = 120;
|
|
this.Skills[SkillName.Meditation].Base = 120;
|
|
this.Skills[SkillName.Poisoning].Base = 100;
|
|
|
|
// Name
|
|
this.Name = "Hybrid Assassin";
|
|
|
|
// Equip
|
|
Spellbook book = new Spellbook();
|
|
book.Movable = false;
|
|
book.LootType = LootType.Newbied;
|
|
book.Content =0xFFFFFFFFFFFFFFFF;
|
|
AddToBackpack( book );
|
|
|
|
Katana kat = new Katana();
|
|
kat.Movable = false;
|
|
kat.LootType = LootType.Newbied;
|
|
kat.Crafter = this;
|
|
kat.Poison = Poison.Deadly;
|
|
kat.PoisonCharges = 12;
|
|
kat.Quality = WeaponQuality.Regular;
|
|
AddToBackpack( kat );
|
|
|
|
LeatherArms lea = new LeatherArms();
|
|
lea.Movable = false;
|
|
lea.LootType = LootType.Newbied;
|
|
lea.Crafter = this;
|
|
lea.Quality = ArmorQuality.Regular;
|
|
AddItem( lea );
|
|
|
|
LeatherChest lec = new LeatherChest();
|
|
lec.Movable = false;
|
|
lec.LootType = LootType.Newbied;
|
|
lec.Crafter = this;
|
|
lec.Quality = ArmorQuality.Regular;
|
|
AddItem( lec );
|
|
|
|
LeatherGorget leg = new LeatherGorget();
|
|
leg.Movable = false;
|
|
leg.LootType = LootType.Newbied;
|
|
leg.Crafter = this;
|
|
leg.Quality = ArmorQuality.Regular;
|
|
AddItem( leg );
|
|
|
|
LeatherLegs lel = new LeatherLegs();
|
|
lel.Movable = false;
|
|
lel.LootType = LootType.Newbied;
|
|
lel.Crafter = this;
|
|
lel.Quality = ArmorQuality.Regular;
|
|
AddItem( lel );
|
|
|
|
Sandals snd = new Sandals();
|
|
snd.Hue = iHue;
|
|
snd.LootType = LootType.Newbied;
|
|
AddItem( snd );
|
|
|
|
Cap cap = new Cap();
|
|
cap.Hue = iHue;
|
|
AddItem( cap );
|
|
|
|
Robe robe = new Robe();
|
|
robe.Hue = iHue;
|
|
AddItem( robe );
|
|
|
|
DeadlyPoisonPotion pota = new DeadlyPoisonPotion();
|
|
pota.LootType = LootType.Newbied;
|
|
AddToBackpack( pota );
|
|
|
|
DeadlyPoisonPotion potb = new DeadlyPoisonPotion();
|
|
potb.LootType = LootType.Newbied;
|
|
AddToBackpack( potb );
|
|
|
|
DeadlyPoisonPotion potc = new DeadlyPoisonPotion();
|
|
potc.LootType = LootType.Newbied;
|
|
AddToBackpack( potc );
|
|
|
|
DeadlyPoisonPotion potd = new DeadlyPoisonPotion();
|
|
potd.LootType = LootType.Newbied;
|
|
AddToBackpack( potd );
|
|
|
|
Bandage band = new Bandage( 50 );
|
|
AddToBackpack( band );
|
|
|
|
}
|
|
|
|
public DummyAssassin( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class DummyTheif : Dummy
|
|
{
|
|
|
|
[Constructable]
|
|
public DummyTheif() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
|
|
{
|
|
// A Dummy Hybrid Theif
|
|
int iHue = 20 + Team * 40;
|
|
int jHue = 25 + Team * 40;
|
|
|
|
// Skills and Stats
|
|
this.InitStats( 105, 105, 105 );
|
|
this.Skills[SkillName.Healing].Base = 120;
|
|
this.Skills[SkillName.Anatomy].Base = 120;
|
|
this.Skills[SkillName.Stealing].Base = 120;
|
|
this.Skills[SkillName.ArmsLore].Base = 100;
|
|
this.Skills[SkillName.Meditation].Base = 120;
|
|
this.Skills[SkillName.Wrestling].Base = 120;
|
|
|
|
// Name
|
|
this.Name = "Hybrid Theif";
|
|
|
|
// Equip
|
|
Spellbook book = new Spellbook();
|
|
book.Movable = false;
|
|
book.LootType = LootType.Newbied;
|
|
book.Content =0xFFFFFFFFFFFFFFFF;
|
|
AddItem( book );
|
|
|
|
LeatherArms lea = new LeatherArms();
|
|
lea.Movable = false;
|
|
lea.LootType = LootType.Newbied;
|
|
lea.Crafter = this;
|
|
lea.Quality = ArmorQuality.Regular;
|
|
AddItem( lea );
|
|
|
|
LeatherChest lec = new LeatherChest();
|
|
lec.Movable = false;
|
|
lec.LootType = LootType.Newbied;
|
|
lec.Crafter = this;
|
|
lec.Quality = ArmorQuality.Regular;
|
|
AddItem( lec );
|
|
|
|
LeatherGorget leg = new LeatherGorget();
|
|
leg.Movable = false;
|
|
leg.LootType = LootType.Newbied;
|
|
leg.Crafter = this;
|
|
leg.Quality = ArmorQuality.Regular;
|
|
AddItem( leg );
|
|
|
|
LeatherLegs lel = new LeatherLegs();
|
|
lel.Movable = false;
|
|
lel.LootType = LootType.Newbied;
|
|
lel.Crafter = this;
|
|
lel.Quality = ArmorQuality.Regular;
|
|
AddItem( lel );
|
|
|
|
Sandals snd = new Sandals();
|
|
snd.Hue = iHue;
|
|
snd.LootType = LootType.Newbied;
|
|
AddItem( snd );
|
|
|
|
Cap cap = new Cap();
|
|
cap.Hue = iHue;
|
|
AddItem( cap );
|
|
|
|
Robe robe = new Robe();
|
|
robe.Hue = iHue;
|
|
AddItem( robe );
|
|
|
|
Bandage band = new Bandage( 50 );
|
|
AddToBackpack( band );
|
|
}
|
|
|
|
public DummyTheif( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |