41 lines
No EOL
952 B
C#
41 lines
No EOL
952 B
C#
using System;
|
|
using System.Collections;
|
|
using Server;
|
|
using Server.Regions;
|
|
|
|
namespace Server.Factions
|
|
{
|
|
public class StrongholdRegion : BaseRegion
|
|
{
|
|
private Faction m_Faction;
|
|
|
|
public Faction Faction
|
|
{
|
|
get{ return m_Faction; }
|
|
set{ m_Faction = value; }
|
|
}
|
|
|
|
public StrongholdRegion( Faction faction ) : base( faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area )
|
|
{
|
|
m_Faction = faction;
|
|
|
|
Register();
|
|
}
|
|
|
|
public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
|
|
{
|
|
if ( !base.OnMoveInto( m, d, newLocation, oldLocation ) )
|
|
return false;
|
|
|
|
if ( m.AccessLevel >= AccessLevel.Counselor || Contains( oldLocation ) )
|
|
return true;
|
|
|
|
return ( Faction.Find( m, true, true ) != null );
|
|
}
|
|
|
|
public override bool AllowHousing( Mobile from, Point3D p )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
} |