ModernUO/Scripts/Engines/Factions/Core/StrongholdRegion.cs
2006-06-15 04:14:30 +00:00

41 lines
No EOL
952 B
C#

using System;
using System.Collections;
using Server;
using Server.Regions;
namespace Server.Factions
{
public class StrongholdRegion : BaseRegion
{
private Faction m_Faction;
public Faction Faction
{
get{ return m_Faction; }
set{ m_Faction = value; }
}
public StrongholdRegion( Faction faction ) : base( faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area )
{
m_Faction = faction;
Register();
}
public override bool OnMoveInto( Mobile m, Direction d, Point3D newLocation, Point3D oldLocation )
{
if ( !base.OnMoveInto( m, d, newLocation, oldLocation ) )
return false;
if ( m.AccessLevel >= AccessLevel.Counselor || Contains( oldLocation ) )
return true;
return ( Faction.Find( m, true, true ) != null );
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
}
}