ModernUO/Scripts/Engines/Factions/Items/FactionStone.cs
2006-06-15 04:14:30 +00:00

105 lines
No EOL
2.4 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class FactionStone : BaseSystemController
{
private Faction m_Faction;
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
public Faction Faction
{
get{ return m_Faction; }
set
{
m_Faction = value;
AssignName( m_Faction == null ? null : m_Faction.Definition.FactionStoneName );
}
}
public override string DefaultName { get { return "faction stone"; } }
[Constructable]
public FactionStone() : this( null )
{
}
[Constructable]
public FactionStone( Faction faction ) : base( 0xEDC )
{
Movable = false;
Faction = faction;
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Faction == null )
return;
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
else if ( FactionGump.Exists( from ) )
{
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
}
else if ( from is PlayerMobile )
{
Faction existingFaction = Faction.Find( from );
if ( existingFaction == m_Faction || from.AccessLevel >= AccessLevel.GameMaster )
{
PlayerState pl = PlayerState.Find( from );
if ( pl != null && pl.IsLeaving )
from.SendLocalizedMessage( 1005051 ); // You cannot use the faction stone until you have finished quitting your current faction
else
from.SendGump( new FactionStoneGump( (PlayerMobile) from, m_Faction ) );
}
else if ( existingFaction != null )
{
// TODO: Validate
from.SendLocalizedMessage( 1005053 ); // This is not your faction stone!
}
else
{
from.SendGump( new JoinStoneGump( (PlayerMobile) from, m_Faction ) );
}
}
}
public FactionStone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
Faction.WriteReference( writer, m_Faction );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Faction = Faction.ReadReference( reader );
break;
}
}
}
}
}