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Abilities
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fix: fixes death explosion trigger on death (#2228)
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2025-07-03 09:47:52 -07:00 |
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AI
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fix: Fixes movement pathing while in combat (#2271)
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2025-11-16 10:14:06 -08:00 |
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Animals
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chore: Fixes variable types for possible performance issues (#2172)
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2025-05-01 21:54:41 -07:00 |
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Familiars
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fix: Fixes movement pathing while in combat (#2271)
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2025-11-16 10:14:06 -08:00 |
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Guards
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fix: Fixes guard infinite loop, and streamlines call methods (#2175)
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2025-05-06 23:54:13 -07:00 |
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Healers
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feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
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2024-09-05 21:23:03 -07:00 |
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Hireables
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fix: Do not add an extraneous Open Paperdoll context menu entry (#2224)
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2025-06-28 17:30:18 -07:00 |
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Monsters
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fix: Adds GetDistanceToSqrt for Point3D and centralizes all the calls (#2233)
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2025-07-18 09:24:41 -07:00 |
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Special
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fix: Fixes tentacles not getting removed from harrower's list (#2239)
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2025-07-24 14:18:16 -07:00 |
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Townfolk
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fix: Withdraw should have positive amount to work (#2221)
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2025-06-28 11:42:43 -07:00 |
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Vendors
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fix: Optimizes items to use default weights. (Part 4) (#2243)
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2025-07-24 23:29:29 -07:00 |
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BaseCreature.cs
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fix: Fixes vendor look spam (#2269)
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2025-11-16 10:12:12 -08:00 |
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NPCSpeeds.cs
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feat: Overhauls AI (Speech/Movement) (#2232)
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2025-07-18 22:39:57 -07:00 |
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PlayerMobile.cs
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fix: Eliminates List allocations in various places. (#2158)
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2025-11-16 18:33:53 -08:00 |
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VirtualMountItem.cs
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fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716)
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2024-04-05 21:05:16 -07:00 |