### Summary - Add z-restricted spawnBounds to 35 spawners across 15 files to prevent creatures from spawning on incorrect floors - Building spawners (Pyramid, Fire dungeon, Shame, Vendors) use minZ = spawner_z to prevent spawning below - Ground level spawners (Graveyards, Outdoors, Tokuno) use minZ = -128 for natural terrain variation - Multi-floor structures in Ilshenar use floor-specific Z restrictions ### Test plan - Verify spawners in Fire dungeon building don't spawn creatures on floors below - Verify Pyramid spawners keep creatures on their respective levels - Verify ground level spawners (graveyards, outdoors) still spawn correctly on terrain - Check Ilshenar multi-floor structure spawns creatures on correct floors
36 lines
895 B
JSON
36 lines
895 B
JSON
[
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{
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"type": "Spawner",
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"guid": "076e8845-e42b-434d-8df6-380aaf7a3383",
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"name": "Spawner (122)",
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"location": [3444, 2556, 30],
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"map": "Trammel",
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"count": 3,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 3,
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"walkingRange": 3,
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"entries": [
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{ "name": "Cat", "maxCount": 3, "probability": 100 }
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]
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},
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{
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"type": "Spawner",
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"guid": "af813f31-3e6a-4657-bd6d-640e0d74c328",
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"name": "Spawner (122)",
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"location": [3487, 2549, 16],
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"map": "Trammel",
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"count": 30,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 100,
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"walkingRange": 100,
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"entries": [
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{ "name": "Dog", "maxCount": 5, "probability": 100 },
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{ "name": "Cat", "maxCount": 5, "probability": 100 },
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{ "name": "Bird", "maxCount": 20, "probability": 100 }
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]
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}
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]
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