### Summary - Add z-restricted spawnBounds to 35 spawners across 15 files to prevent creatures from spawning on incorrect floors - Building spawners (Pyramid, Fire dungeon, Shame, Vendors) use minZ = spawner_z to prevent spawning below - Ground level spawners (Graveyards, Outdoors, Tokuno) use minZ = -128 for natural terrain variation - Multi-floor structures in Ilshenar use floor-specific Z restrictions ### Test plan - Verify spawners in Fire dungeon building don't spawn creatures on floors below - Verify Pyramid spawners keep creatures on their respective levels - Verify ground level spawners (graveyards, outdoors) still spawn correctly on terrain - Check Ilshenar multi-floor structure spawns creatures on correct floors
42 lines
1.2 KiB
JSON
42 lines
1.2 KiB
JSON
[
|
|
{
|
|
"type": "Spawner",
|
|
"guid": "2733b112-93bf-47cc-b071-02e87c3150ab",
|
|
"name": "Spawner (214)",
|
|
"location": [6279, 879, -1],
|
|
"map": "Felucca",
|
|
"count": 9,
|
|
"minDelay": "00:05:00",
|
|
"maxDelay": "00:10:00",
|
|
"team": 0,
|
|
"homeRange": 30,
|
|
"walkingRange": 30,
|
|
"entries": [
|
|
{ "name": "Cat", "maxCount": 6, "probability": 100 },
|
|
{ "name": "Dog", "maxCount": 6, "probability": 100 },
|
|
{ "name": "Rat", "maxCount": 6, "probability": 100 },
|
|
{ "name": "Cat", "maxCount": 1, "probability": 100 },
|
|
{ "name": "Dog", "maxCount": 1, "probability": 100 },
|
|
{ "name": "Rat", "maxCount": 1, "probability": 100 }
|
|
]
|
|
},
|
|
{
|
|
"type": "Spawner",
|
|
"guid": "bc6475e8-885e-4e5e-bf83-49c3e408ac06",
|
|
"name": "Spawner (214)",
|
|
"location": [6275, 879, -2],
|
|
"map": "Felucca",
|
|
"count": 12,
|
|
"minDelay": "00:05:00",
|
|
"maxDelay": "00:10:00",
|
|
"team": 0,
|
|
"homeRange": 30,
|
|
"walkingRange": 30,
|
|
"entries": [
|
|
{ "name": "Troglodyte", "maxCount": 3, "probability": 100 },
|
|
{ "name": "Grobu", "maxCount": 3, "probability": 100 },
|
|
{ "name": "Lurg", "maxCount": 3, "probability": 100 },
|
|
{ "name": "GiantRat", "maxCount": 3, "probability": 100 }
|
|
]
|
|
}
|
|
]
|