## Summary Migrates the Quest system gumps from legacy `Gump` to `DynamicGump` / `StaticGump<T>`. **Renames** `Engines/ML Quests/Gumps/BaseQuestGump` to **`BaseMLQuestGump`** to disambiguate from the Core quest abstract (`Engines/Quests/Core/QuestSystem.cs`). Both abstracts now extend `DynamicGump`. **Abstract bases**: - `Server.Engines.Quests.BaseQuestGump` (Core) - now `abstract DynamicGump`. Holds constants and a static `AddHtmlObject(ref DynamicGumpBuilder, ...)` helper. Concrete subclasses each provide their own `BuildLayout`. - `Server.Engines.MLQuests.Gumps.BaseMLQuestGump` (ML, renamed) - now `abstract DynamicGump` with a `protected abstract BuildContent(ref DynamicGumpBuilder)` hook. The base's `BuildLayout` draws shared chrome (background art, frame, label header) and then invokes `BuildContent`; subclasses use `BuildPage`, `SetTitle`, `RegisterButton`, `SetPageCount`, and content helpers (`AddDescription`, `AddObjectives`, `AddObjectivesProgress`, `AddRewardsPage`, `AddRewards`, `AddConversation`). **Concrete Core gumps** migrated to `DynamicGump`: - `QuestCancelGump`, `QuestOfferGump` (Core), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump`, `SheetMusicOfferGump` (Impresario), `PaintedImageGump` (renamed from `PaintedImage.InternalGump`). **Concrete ML gumps** migrated to `DynamicGump` (extending `BaseMLQuestGump` or directly): - `InfoNPCGump`, `QuestConversationGump`, `QuestLogDetailedGump`, `QuestLogGump`, `QuestOfferGump` (ML), `QuestReportBackGump`, `QuestRewardGump`, `QuestCancelConfirmGump`, `RaceChangeConfirmGump`. **`StaticGump<T>` migrations**: - `ScrollOfAbraxusGump` (Dark Tides). Its layout is a single hard-coded cliloc (1060116) with no per-instance dynamic content - safe to cache. **Cliloc rule**: Every other quest dialog bakes per-instance cliloc IDs into its layout (quest titles, NPC names, race-specific prompts, era-conditional progress messages, escort destinations). Per the cliloc rule, baking different cliloc numbers into a cached layout would defeat `StaticGump<T>` caching - so all of these are `DynamicGump`. **Signature changes** to support the migration: - `QuestObjective.RenderMessage`/`RenderProgress` now take `ref DynamicGumpBuilder builder` (15 overrides updated across Collector, Solen Matriarch, Ambitious Solen Queen, Study of the Solen Hive, Terrible Hatchlings, The Summoning, Uzeraan Turmoil, Witch Apprentice, Emino's Undertaking). - ML `BaseObjective.WriteToGump` / `BaseObjectiveInstance.WriteToGump` / `BaseReward.WriteToGump` now take `ref DynamicGumpBuilder` (KillObjective, GainSkillObjective, EscortObjective, CollectObjective, DeliverObjective, BaseReward). **Empty-gump and `Singleton` rules**: All concrete gumps now have private constructors with static `DisplayTo` entry points that null-check the player NetState before allocation. All gumps that shouldn't stack are `Singleton => true`. **External callers updated**: `MLQuest.SendOffer`/`OnRefuse`, `MLQuestEntry.SendProgressGump`/`SendRewardGump`/`SendReportBackGump`, `MLQuestSystem.QuestGumpRequest` and `ViewQuestsCommand`, `BoonCollector` (Darius/Nedrick), `SirHelper.OnDoubleClick` (no longer caches a single shared `InfoNPCGump` instance - `DisplayTo` constructs one per click and the gump's `Singleton => true` handles deduplication), `RaceChangeDeed.OnDoubleClick`, `PaintedImage.OnDoubleClick`, `ScrollOfAbraxus.OnDoubleClick`, `Impresario.OnTalk`, and `PlayerMobile`'s `BaseQuestGump` alias is now `BaseMLQuestGump`. **Concrete subclasses found beyond the listed entry points**: `SheetMusicOfferGump` (in Impresario.cs), `PaintedImageGump` (was `PaintedImage.InternalGump`), `QuestObjectivesGump`, `QuestConversationsGump`, `QuestLogUpdatedGump`, `QuestItemInfoGump` (the Core base has these embedded across `QuestSystem.cs`/`QuestObjective.cs`/`QuestConversation.cs`/`QuestItemInfo.cs`). **Code-standards cleanup**: Renamed legacy `m_X` private fields to `_x` in rewritten files; braces on all control flow.
134 lines
3.6 KiB
C#
134 lines
3.6 KiB
C#
using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Zento
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{
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public class FirstKillObjective : QuestObjective
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{
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public override int Message => 1063316;
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public override void RenderProgress(ref DynamicGumpBuilder builder)
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{
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if (!Completed)
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{
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// Deathwatch Beetle Hatchlings killed:
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builder.AddHtmlLocalized(70, 260, 270, 100, 1063318, 0xC6BF);
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builder.AddLabel(70, 280, 0x64, "0");
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builder.AddLabel(100, 280, 0x64, "/");
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builder.AddLabel(130, 280, 0x64, "10");
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}
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else
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{
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base.RenderProgress(ref builder);
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}
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}
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public override void OnKill(BaseCreature creature, Container corpse)
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{
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if (creature is DeathwatchBeetleHatchling)
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{
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Complete();
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}
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}
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public override void OnComplete()
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{
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System.AddObjective(new SecondKillObjective());
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}
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}
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public class SecondKillObjective : QuestObjective
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{
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public override int Message => 1063320;
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public override void RenderProgress(ref DynamicGumpBuilder builder)
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{
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if (!Completed)
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{
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// Deathwatch Beetle Hatchlings killed:
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builder.AddHtmlLocalized(70, 260, 270, 100, 1063318, 0xC6BF);
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builder.AddLabel(70, 280, 0x64, "1");
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builder.AddLabel(100, 280, 0x64, "/");
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builder.AddLabel(130, 280, 0x64, "10");
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}
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else
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{
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base.RenderProgress(ref builder);
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}
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}
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public override void OnKill(BaseCreature creature, Container corpse)
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{
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if (creature is DeathwatchBeetleHatchling)
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{
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Complete();
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System.AddObjective(new ThirdKillObjective(2));
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}
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}
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public override void OnRead()
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{
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if (!Completed)
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{
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Complete();
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System.AddObjective(new ThirdKillObjective(1));
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}
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}
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}
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public class ThirdKillObjective : QuestObjective
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{
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public ThirdKillObjective(int startingProgress) => CurProgress = startingProgress;
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public ThirdKillObjective()
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{
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}
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public override int Message => 1063319;
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public override int MaxProgress => 10;
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public override void RenderProgress(ref DynamicGumpBuilder builder)
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{
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if (!Completed)
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{
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// Deathwatch Beetle Hatchlings killed:
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builder.AddHtmlLocalized(70, 260, 270, 100, 1063318, 0xC6BF);
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builder.AddLabel(70, 280, 0x64, $"{CurProgress}");
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builder.AddLabel(100, 280, 0x64, "/");
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builder.AddLabel(130, 280, 0x64, "10");
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}
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else
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{
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base.RenderProgress(ref builder);
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}
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}
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public override void OnKill(BaseCreature creature, Container corpse)
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{
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if (creature is DeathwatchBeetleHatchling)
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{
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CurProgress++;
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}
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}
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public override void OnComplete()
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{
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System.AddObjective(new ReturnObjective());
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}
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}
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public class ReturnObjective : QuestObjective
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{
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public override int Message => 1063313;
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public override void OnComplete()
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{
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System.AddConversation(new EndConversation());
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}
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}
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}
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