ModernUO/Projects/UOContent/Items/Lights/Torch.cs

47 lines
1 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Torch : BaseEquipableLight
{
[Constructible]
public Torch() : base(0xF6B)
{
Duration = Burnout ? TimeSpan.FromMinutes(30) : TimeSpan.Zero;
Burning = false;
Stackable = true;
Light = LightType.Circle300;
}
public override double DefaultWeight => 1.0;
public override int LitItemID => 0xA12;
public override int UnlitItemID => 0xF6B;
public override int LitSound => 0x54;
public override int UnlitSound => 0x4BB;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (parent is Mobile mobile && Burning)
{
MeerMage.StopEffect(mobile, true);
}
}
public override void Ignite()
{
base.Ignite();
if (Parent is Mobile mobile && Burning)
{
MeerMage.StopEffect(mobile, true);
}
}
}