ModernUO/Projects/UOContent/Items/Weapons/Maces/HammerPick.cs

30 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x143D, 0x143C)]
[SerializationGenerator(0, false)]
public partial class HammerPick : BaseBashing
{
[Constructible]
public HammerPick() : base(0x143D) => Layer = Layer.OneHanded;
public override double DefaultWeight => 9.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 33;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
}
}