ModernUO/Projects/UOContent/Items/Weapons/Throwing/Cyclone.cs

24 lines
734 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class Cyclone : BaseThrown
{
[Constructible]
public Cyclone() : base(0x901) => Layer = Layer.OneHanded;
public override double DefaultWeight => 6.0;
public override int MinThrowRange => 6;
public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot;
public override WeaponAbility SecondaryAbility => WeaponAbility.InfusedThrow;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 17;
public override float MlSpeed => 3.25f;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
}