473 lines
12 KiB
C#
473 lines
12 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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namespace Server.Items;
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[SerializationGenerator(1, false)]
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public partial class BaseQuiver : Container, ICraftable, IAosItem
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{
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private static Type[] m_Ammo = { typeof(Arrow), typeof(Bolt) };
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[SerializableField(0, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosAttributes _attributes;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
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[SerializableFieldDefault(0)]
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private AosAttributes AttributesDefaultValue() => new(this);
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _lowerAmmoCost;
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeLowerAmmoCost() => _lowerAmmoCost != 0;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _weightReduction;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeWeightReduction() => _weightReduction != 0;
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[InvalidateProperties]
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _damageIncrease;
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeDamageIncrease() => _damageIncrease != 0;
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[InvalidateProperties]
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[SerializableField(4)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _crafter;
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeCrafter() => _crafter != null;
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[InvalidateProperties]
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[SerializableField(5)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private ClothingQuality _quality;
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
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[SerializableFieldDefault(5)]
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private ClothingQuality QualityDefaultValue() => ClothingQuality.Regular;
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[InvalidateProperties]
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[SerializableField(6)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _capacity;
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[SerializableFieldSaveFlag(6)]
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private bool ShouldSerializeCapacity() => _capacity != 0;
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public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
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{
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Weight = 2.0;
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Capacity = 500;
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Layer = Layer.Cloak;
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Attributes = new AosAttributes(this);
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DamageIncrease = 10;
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}
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public override int DefaultGumpID => 0x108;
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public override int DefaultMaxItems => 1;
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public override int DefaultMaxWeight => 50;
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public override double DefaultWeight => 2.0;
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public Item Ammo => Items.Count > 0 ? Items[0] : null;
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public virtual int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
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BaseTool tool, CraftItem craftItem, int resHue
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)
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{
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Quality = (ClothingQuality)quality;
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if (makersMark)
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{
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Crafter = from.RawName;
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}
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return quality;
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not BaseQuiver quiver)
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{
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return;
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}
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quiver.Attributes = new AosAttributes(newItem, Attributes);
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}
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public override void UpdateTotal(Item sender, TotalType type, int delta)
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{
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InvalidateProperties();
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base.UpdateTotal(sender, type, delta);
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}
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public override int GetTotal(TotalType type)
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{
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var total = base.GetTotal(type);
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if (type == TotalType.Weight)
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{
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total -= total * _weightReduction / 100;
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}
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return total;
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}
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public bool CheckType(Item item)
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{
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var type = item.GetType();
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var ammo = Ammo;
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if (ammo != null)
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{
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if (ammo.GetType() == type)
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{
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return true;
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}
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}
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else
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{
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for (var i = 0; i < m_Ammo.Length; i++)
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{
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if (type == m_Ammo[i])
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{
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return true;
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}
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}
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}
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return false;
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}
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
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{
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if (!CheckType(item))
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{
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if (message)
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{
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m.SendLocalizedMessage( 1074836 ); // The container can not hold that type of object.
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}
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return false;
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}
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if (Items.Count < DefaultMaxItems)
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{
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return item.Amount <= _capacity && base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
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}
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if (checkItems)
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{
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return false;
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}
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Item ammo = Ammo;
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return ammo?.Deleted == false && ammo.Amount + item.Amount <= _capacity;
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}
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public override void AddItem(Item dropped)
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{
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base.AddItem(dropped);
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InvalidateWeight();
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}
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public override void RemoveItem(Item dropped)
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{
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base.RemoveItem(dropped);
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InvalidateWeight();
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}
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public override void OnAdded(IEntity parent)
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{
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if (parent is Mobile mob)
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{
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Attributes.AddStatBonuses(mob);
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if (parent is Mobile mob)
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{
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Attributes.RemoveStatBonuses(mob);
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_crafter != null)
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{
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list.Add(1050043, _crafter); // crafted by ~1_NAME~
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}
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if (_quality == ClothingQuality.Exceptional)
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{
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list.Add(1063341); // exceptional
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}
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var ammo = Ammo;
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if (ammo == null)
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{
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list.Add(1075265, $"0\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
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}
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else if (ammo is Arrow)
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{
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list.Add(1075265, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
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}
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else if (ammo is Bolt)
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{
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list.Add(1075266, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ bolts
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}
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int prop;
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if ((prop = _damageIncrease) != 0)
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{
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list.Add(1074762, prop); // Damage modifier: ~1_PERCENT~%
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}
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int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0, chaos = 0, direct = 0;
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AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
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if (phys != 0)
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{
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list.Add(1060403, phys); // physical damage ~1_val~%
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}
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if (fire != 0)
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{
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list.Add(1060405, fire); // fire damage ~1_val~%
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}
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if (cold != 0)
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{
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list.Add(1060404, cold); // cold damage ~1_val~%
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}
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if (pois != 0)
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{
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list.Add(1060406, pois); // poison damage ~1_val~%
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}
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if (nrgy != 0)
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{
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list.Add(1060407, nrgy); // energy damage ~1_val
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}
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if (chaos != 0)
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{
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list.Add(1072846, chaos); // chaos damage ~1_val~%
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}
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if (direct != 0)
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{
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list.Add(1079978, direct); // Direct Damage: ~1_PERCENT~%
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}
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list.Add(1075085); // Requirement: Mondain's Legacy
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if ((prop = Attributes.DefendChance) != 0)
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{
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list.Add(1060408, prop); // defense chance increase ~1_val~%
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}
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if ((prop = Attributes.BonusDex) != 0)
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{
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list.Add(1060409, prop); // dexterity bonus ~1_val~
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}
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if ((prop = Attributes.EnhancePotions) != 0)
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{
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list.Add(1060411, prop); // enhance potions ~1_val~%
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}
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if ((prop = Attributes.CastRecovery) != 0)
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{
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list.Add(1060412, prop); // faster cast recovery ~1_val~
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}
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if ((prop = Attributes.CastSpeed) != 0)
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{
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list.Add(1060413, prop); // faster casting ~1_val~
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}
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if ((prop = Attributes.AttackChance) != 0)
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{
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list.Add(1060415, prop); // hit chance increase ~1_val~%
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}
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if ((prop = Attributes.BonusHits) != 0)
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{
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list.Add(1060431, prop); // hit point increase ~1_val~
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}
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if ((prop = Attributes.BonusInt) != 0)
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{
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list.Add(1060432, prop); // intelligence bonus ~1_val~
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}
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if ((prop = Attributes.LowerManaCost) != 0)
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{
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list.Add(1060433, prop); // lower mana cost ~1_val~%
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}
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if ((prop = Attributes.LowerRegCost) != 0)
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{
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list.Add(1060434, prop); // lower reagent cost ~1_val~%
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}
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if ((prop = Attributes.Luck) != 0)
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{
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list.Add(1060436, prop); // luck ~1_val~
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}
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if ((prop = Attributes.BonusMana) != 0)
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{
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list.Add(1060439, prop); // mana increase ~1_val~
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}
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if ((prop = Attributes.RegenMana) != 0)
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{
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list.Add(1060440, prop); // mana regeneration ~1_val~
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}
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if (Attributes.NightSight != 0)
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{
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list.Add(1060441); // night sight
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}
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if ((prop = Attributes.ReflectPhysical) != 0)
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{
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list.Add(1060442, prop); // reflect physical damage ~1_val~%
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}
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if ((prop = Attributes.RegenStam) != 0)
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{
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list.Add(1060443, prop); // stamina regeneration ~1_val~
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}
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if ((prop = Attributes.RegenHits) != 0)
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{
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list.Add(1060444, prop); // hit point regeneration ~1_val~
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}
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if ((prop = Attributes.SpellDamage) != 0)
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{
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list.Add(1060483, prop); // spell damage increase ~1_val~%
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}
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if ((prop = Attributes.BonusStam) != 0)
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{
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list.Add(1060484, prop); // stamina increase ~1_val~
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}
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if ((prop = Attributes.BonusStr) != 0)
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{
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list.Add(1060485, prop); // strength bonus ~1_val~
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}
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if ((prop = Attributes.WeaponSpeed) != 0)
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{
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list.Add(1060486, prop); // swing speed increase ~1_val~%
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}
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if ((prop = _lowerAmmoCost) > 0)
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{
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list.Add(1075208, prop); // Lower Ammo Cost ~1_Percentage~%
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}
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var weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
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list.Add(
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1072241, // Contents: ~1_COUNT~/~2_MAXCOUNT items, ~3_WEIGHT~/~4_MAXWEIGHT~ stones
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$"{Items.Count}\t{DefaultMaxItems}\t{(int)weight}\t{DefaultMaxWeight}"
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);
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if ((prop = _weightReduction) != 0)
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{
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list.Add(1072210, prop); // Weight reduction: ~1_PERCENTAGE~%
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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var flags = reader.ReadEncodedInt();
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_attributes = new AosAttributes(this);
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if ((flags & 0x1) != 0)
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{
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_attributes.Deserialize(reader);
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}
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if ((flags & 0x4) != 0)
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{
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_lowerAmmoCost = reader.ReadInt();
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}
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if ((flags & 0x8) != 0)
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{
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_weightReduction = reader.ReadInt();
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}
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if ((flags & 0x80) != 0)
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{
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_damageIncrease = reader.ReadInt();
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}
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if ((flags & 0x10) != 0)
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{
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_crafter = reader.ReadEntity<Mobile>()?.RawName;
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}
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if ((flags & 0x20) != 0)
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{
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_quality = (ClothingQuality)reader.ReadInt();
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}
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if ((flags & 0x40) != 0)
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{
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_capacity = reader.ReadInt();
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}
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}
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public virtual void AlterBowDamage(
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ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct
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)
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{
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}
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public void InvalidateWeight()
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{
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if (RootParent is Mobile m)
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{
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m.UpdateTotals();
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}
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}
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}
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