ModernUO/Projects/Scripts/Misc/Fastwalk.cs
2020-04-26 00:16:02 -07:00

33 lines
1.2 KiB
C#

using System;
namespace Server.Misc
{
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public static class Fastwalk
{
private static readonly int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
private static readonly bool Enabled = false; // Is fastwalk detection enabled?
private static readonly bool UOTDOverride = false; // Should UO:TD clients not be checked for fastwalk?
private static readonly AccessLevel
AccessOverride = AccessLevel.GameMaster; // Anyone with this or higher access level is not checked for fastwalk
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
if (Enabled)
EventSink.FastWalk += OnFastWalk;
}
public static void OnFastWalk(FastWalkEventArgs e)
{
e.Blocked = true; // disallow this fastwalk
Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
}
}
}