ModernUO/Projects/UOContent/Spells/Second/Protection.cs
2020-07-18 19:25:15 -07:00

179 lines
5.6 KiB
C#
Raw Blame History

using System;
using System.Collections.Generic;
namespace Server.Spells.Second
{
public class ProtectionSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Protection", "Uus Sanct",
236,
9011,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.SulfurousAsh);
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> m_Table = new Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>>();
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public static Dictionary<Mobile, double> Registry { get; } = new Dictionary<Mobile, double>();
public override SpellCircle Circle => SpellCircle.Second;
public override bool CheckCast()
{
if (Core.AOS)
return true;
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (Caster.CanBeginAction<DefensiveSpell>())
return true;
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
public static void Toggle(Mobile caster, Mobile target)
{
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<6F>even after logging out,
* even after dying<6E>until you <20>turn them off<66> by casting them again.
*/
if (m_Table.TryGetValue(target, out Tuple<ResistanceMod, DefaultSkillMod> mods))
{
target.PlaySound(0x1ED);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
m_Table.Remove(target);
Registry.Remove(target);
target.RemoveResistanceMod(mods.Item1);
target.RemoveSkillMod(mods.Item2);
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
}
else
{
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
mods = new Tuple<ResistanceMod, DefaultSkillMod>(
new ResistanceMod(ResistanceType.Physical,
-15 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 15)),
new DefaultSkillMod(SkillName.MagicResist, true,
-35 + Math.Min((int)(caster.Skills.Inscribe.Value / 20), 35)));
m_Table[target] = mods;
Registry[target] = 100.0;
target.AddResistanceMod(mods.Item1);
target.AddSkillMod(mods.Item2);
int physloss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
int resistloss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
string args = $"{physloss}\t{resistloss}";
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
}
}
public static void EndProtection(Mobile m)
{
if (!m_Table.TryGetValue(m, out Tuple<ResistanceMod, DefaultSkillMod> mods))
return;
m_Table.Remove(m);
Registry.Remove(m);
m.RemoveResistanceMod(mods.Item1);
m.RemoveSkillMod(mods.Item2);
BuffInfo.RemoveBuff(m, BuffIcon.Protection);
}
public override void OnCast()
{
if (Core.AOS)
{
if (CheckSequence())
Toggle(Caster, Caster);
FinishSequence();
}
else
{
if (Registry.ContainsKey(Caster))
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction<DefensiveSpell>())
{
double value = (int)(Caster.Skills.EvalInt.Value +
Caster.Skills.Meditation.Value +
Caster.Skills.Inscribe.Value);
value /= 4;
if (value < 0)
value = 0;
else if (value > 75)
value = 75.0;
Registry.Add(Caster, value);
new InternalTimer(Caster).Start();
Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
Caster.PlaySound(0x1ED);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
private class InternalTimer : Timer
{
private readonly Mobile m_Caster;
public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
{
double val = caster.Skills.Magery.Value * 2.0;
if (val < 15)
val = 15;
else if (val > 240)
val = 240;
m_Caster = caster;
Delay = TimeSpan.FromSeconds(val);
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
Registry.Remove(m_Caster);
DefensiveSpell.Nullify(m_Caster);
}
}
}
}