ModernUO/Projects/UOContent/Engines/Spawners/SpawnPropsCommand.cs
Kamron Batman ec1cc10821
fix(network): Converts House Design Detailed Packet (#538)
- [X] Converts design state detailed packet
- [X] Removes `Packet` class
- [X] Removes `Send(Packet)` function signatures
- [X] Removes `PacketWriter` class
- [X] Updates dependencies.
2021-03-03 02:09:15 -08:00

73 lines
2.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SpawnPropsCommand.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
using Server.Commands;
using Server.Commands.Generic;
using Server.Gumps;
using Server.Targeting;
namespace Server.Engines.Spawners
{
public class SpawnPropsCommand : BaseCommand
{
public static void Initialize()
{
TargetCommands.Register(new SpawnPropsCommand());
}
public SpawnPropsCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = new[] { "SpawnProps" };
ObjectTypes = ObjectTypes.Items;
Usage = "SpawnProps";
Description = "Shows a props gump that will modify the properties of spawn entries related to the chosen entity";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
if (list.Count == 0)
{
LogFailure("No matching objects found.");
return;
}
e.Mobile.SendMessage("Target the object you want to use as a template for modifying the spawner properties.");
e.Mobile.Target = new InternalTarget(list);
}
private class InternalTarget : Target
{
private List<object> _list;
public InternalTarget(List<object> list) : base(-1, false, TargetFlags.None) =>
_list = list;
protected override void OnTarget(Mobile from, object targeted)
{
var type = targeted.GetType();
if (!Add.IsEntity(type))
{
from.SendMessage("No type with that name was found.");
}
from.SendGump(new SpawnPropsGump(from, targeted, _list));
}
}
}
}