Highly Performant & Scalable Ultima Online Server Emulator
https://www.modernuo.com
c-sharpcsharpcsharp-coredotnetdotnet-coreemulatorgplgplv3mmommo-enginemmorpgmmorpg-serveronlinerpgrunuoserverservuoultimaultima-onlineuo
## Summary Migrates 10 player-facing legacy `Gump` subclasses for holiday and decorative items to the modern `DynamicGump` / `StaticGump<T>` system. All migrated gumps are `Singleton`, use private constructors gated by static `DisplayTo(...)` entry points (empty-gump rule, CLAUDE.md §13), and replace legacy `m_X` fields with `_x` per coding standards. Per-gump base type and rationale: - **Mistletoe.cs** — `MistletoeAddonGump` -> `StaticGump<MistletoeAddonGump>`. Fixed re-deed confirmation layout. - **StValentinesBears.cs** — Renamed `InternalGump` -> `StValentinesBearsGump`, base `StaticGump<T>`. Fixed sign-bear layout with three text entries; legacy `m_Bear` -> `_bear`. Switched legacy `AddTextEntry(..., size)` -> `AddTextEntryLimited(...)` (modern API split). - **Wreath.cs** — `WreathAddonGump` -> `StaticGump<WreathAddonGump>`. Fixed re-deed confirmation layout. - **HolidayPottedPlant.cs** — Renamed `InternalGump` -> `HolidayPottedPlantGump`, base `StaticGump<T>`. Fixed plant-picker layout. - **SnowStatue.cs** — Renamed `InternalGump` -> `SnowStatueGump`, base `StaticGump<T>`. Fixed statue-picker layout. Dropped unused `Mobile from` ctor arg. - **TapestryOfSosaria.cs** — Renamed `InternalGump` -> `TapestryOfSosariaGump`, base `StaticGump<T>`. Single image, fixed. - **HouseRaffleDeed.cs** — `WritOfLeaseGump` -> `DynamicGump`. Description HTML is computed per-instance from deed expiration / days-left, so layout text varies per instance. Added `Singleton => true` (was missing implicitly via legacy default). - **SpecialScroll.cs** — Renamed `InternalGump` -> `SpecialScrollGump`, base `DynamicGump`. **Cliloc rule**: `_scroll.Message`, `_scroll.Title`, `_scroll.SkillLabel` are dynamic cliloc numbers per scroll type — `AddHtmlLocalized` bakes the cliloc number into the cached layout, so `StaticGump<T>` cannot cache it. - **BallotBox.cs** — Renamed `InternalGump` -> `BallotBoxGump`, base `DynamicGump`. Layout shape varies: variable topic-line count, owner-vs-voter buttons, and vote-tally bars all add/remove elements. Legacy `m_Box` -> `_box`. Updated the `TopicPrompt` callbacks to call `BallotBoxGump.DisplayTo(...)` instead of allocating a new gump directly. - **AquariumGump.cs** — `AquariumGump` -> `DynamicGump`. Per-page layout depends on each item's `LabelNumber` and (for `BaseFish`) `GetDescription()` cliloc — those vary per fish/decoration. Two `DisplayTo` overloads (auto-detect access vs explicit edit flag) to mirror the original two call sites in `Aquarium.cs`. Legacy `m_Aquarium` -> `_aquarium`. ### Skipped - **HouseRaffleManagementGump.cs** — Skipped as **staff-only**. Only invoked via `ManagementEntry` context entry inside `HouseRaffleStone.cs`, gated by `from.AccessLevel >= AccessLevel.Seer`. Per task instructions, staff-only gumps are out of scope for this PR. ### External callers updated - `Aquarium.cs` — Two `new AquariumGump(...)` sites swapped to `AquariumGump.DisplayTo(...)`. All other migrated inner classes were nested in the same file and only had local references, which were updated to call the new `DisplayTo(...)` static entry point. |
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| .config | ||
| .github | ||
| dev-docs | ||
| Distribution/Data | ||
| Projects | ||
| .cursorrules | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| azure-pipelines.yml | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Build.props | ||
| FAQ.md | ||
| GEMINI.md | ||
| global.json | ||
| LICENSE | ||
| ModernUO.slnx | ||
| publish.cmd | ||
| publish.ps1 | ||
| publish.sh | ||
| README.md | ||
| rider-settings.zip | ||
| Rules.ruleset | ||
| SPONSORS.md | ||
| stylecop.json | ||
| THIRD-PARTY-NOTICES | ||
| version.json | ||
ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, etc
dnf upgrade --refresh -y
# CentOS does not come with EPEL enabled
dnf install -y epel-release epel-next-release
dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel liburing-devel
Ubuntu, Debian, etc
apt-get update -y
apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev liburing-dev
OSX Requirements
brew install icu4c libdeflate zstd argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community