ModernUO/Projects
Wyatt88 ee1bf23b72
feat: add young_player_system feature flag to disable Young player system (#2445)
Adds an opt-in 'youngPlayerSystem.enabled' server setting (default true) that, when set to false, disables the Young player system server-wide:

- Account.Young and PlayerMobile.Young getters short-circuit to false.

- New characters no longer receive Young status or a NewPlayerTicket.

- All downstream Young checks (notoriety beneficial-action restriction, CheckYoungProtection, stealing penalties, YoungDeathTeleport, death-item movement, poison immunity, '(Young)' name suffix, CanLogout, renounce-young keyword/gump, BaseCreature.OnDeath fame penalty, OnLogin time-remaining message) become inert.

Setters are intentionally left untouched so serialized account/player flags round-trip cleanly when the setting is later re-enabled.
2026-05-05 20:09:49 -07:00
..
Application fix: Removes profiling. Streamlines core tick count. (#1948) 2024-09-11 00:55:18 -07:00
BuildTool fix: Bumps dependencies to address vulns. (#2408) 2026-04-19 13:41:27 -07:00
Logger fix: Fixes publishing with build tool (#2398) 2026-04-04 00:35:39 -07:00
Server perf(messages): restructure format-string call sites (#2437) 2026-05-03 18:29:11 -07:00
Server.Tests feat(buffers): add :L lowercase format spec to RawInterpolatedStringHandler (#2440) 2026-05-03 18:24:57 -07:00
UOContent feat: add young_player_system feature flag to disable Young player system (#2445) 2026-05-05 20:09:49 -07:00
UOContent.Tests fix: Bumps dependencies to address vulns. (#2408) 2026-04-19 13:41:27 -07:00