ModernUO/Scripts/Engines/Quests/Core/BaseQuester.cs
2006-06-15 04:14:30 +00:00

128 lines
No EOL
2.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Engines.Quests
{
public class TalkEntry : ContextMenuEntry
{
private BaseQuester m_Quester;
public TalkEntry( BaseQuester quester ) : base( quester.TalkNumber )
{
m_Quester = quester;
}
public override void OnClick()
{
Mobile from = Owner.From;
if ( from.CheckAlive() && from is PlayerMobile && m_Quester.CanTalkTo( (PlayerMobile)from ) )
m_Quester.OnTalk( (PlayerMobile)from, true );
}
}
public abstract class BaseQuester : BaseVendor
{
protected ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
public override bool IsActiveVendor{ get{ return false; } }
public override bool IsInvulnerable{ get{ return true; } }
public override bool DisallowAllMoves{ get{ return true; } }
public override bool ClickTitle{ get { return false; } }
public override bool CanTeach{ get{ return false; } }
public virtual int TalkNumber{ get{ return 6146; } } // Talk
public override void InitSBInfo()
{
}
public BaseQuester() : this( null )
{
}
public BaseQuester( string title ) : base( title )
{
}
public BaseQuester( Serial serial ) : base( serial )
{
}
public abstract void OnTalk( PlayerMobile player, bool contextMenu );
public virtual bool CanTalkTo( PlayerMobile to )
{
return true;
}
public virtual int GetAutoTalkRange( PlayerMobile m )
{
return -1;
}
public override bool CanBeDamaged()
{
return false;
}
protected Item SetHue( Item item, int hue )
{
item.Hue = hue;
return item;
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
base.AddCustomContextEntries( from, list );
if ( from.Alive && from is PlayerMobile && TalkNumber > 0 && CanTalkTo( (PlayerMobile)from ) )
list.Add( new TalkEntry( this ) );
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.Alive && m is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m;
int range = GetAutoTalkRange( pm );
if ( m.Alive && range >= 0 && InRange( m, range ) && !InRange( oldLocation, range ) && CanTalkTo( pm ) )
OnTalk( pm, false );
}
}
public void FocusTo( Mobile to )
{
QuestSystem.FocusTo( this, to );
}
public static Container GetNewContainer()
{
Bag bag = new Bag();
bag.Hue = QuestSystem.RandomBrightHue();
return bag;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}