ModernUO/Scripts/Items/Clothing/Hats.cs
2006-06-15 04:14:30 +00:00

1034 lines
No EOL
24 KiB
C#

using System;
using Server.Engines.Craft;
namespace Server.Items
{
public abstract class BaseHat : BaseClothing
{
public BaseHat( int itemID ) : this( itemID, 0 )
{
}
public BaseHat( int itemID, int hue ) : base( itemID, Layer.Helm, hue )
{
}
public BaseHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
Quality = (ClothingQuality)quality;
if( Quality == ClothingQuality.Exceptional )
DistributeBonuses( (tool is BaseRunicTool ? 6 : (Core.SE ? 15 : 14)) ); //BLAME OSI. (We can't confirm it's an OSI bug yet.)
return base.OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue );
}
}
[Flipable( 0x2798, 0x27E3 )]
public class Kasa : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public Kasa() : this( 0 )
{
}
[Constructable]
public Kasa( int hue ) : base( 0x2798, hue )
{
Weight = 3.0;
}
public Kasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x278F, 0x27DA )]
public class ClothNinjaHood : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public ClothNinjaHood() : this( 0 )
{
}
[Constructable]
public ClothNinjaHood( int hue ) : base( 0x278F, hue )
{
Weight = 2.0;
}
public ClothNinjaHood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2306, 0x2305 )]
public class FlowerGarland : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public FlowerGarland() : this( 0 )
{
}
[Constructable]
public FlowerGarland( int hue ) : base( 0x2306, hue )
{
Weight = 1.0;
}
public FlowerGarland( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FloppyHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public FloppyHat() : this( 0 )
{
}
[Constructable]
public FloppyHat( int hue ) : base( 0x1713, hue )
{
Weight = 1.0;
}
public FloppyHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WideBrimHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public WideBrimHat() : this( 0 )
{
}
[Constructable]
public WideBrimHat( int hue ) : base( 0x1714, hue )
{
Weight = 1.0;
}
public WideBrimHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Cap : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public Cap() : this( 0 )
{
}
[Constructable]
public Cap( int hue ) : base( 0x1715, hue )
{
Weight = 1.0;
}
public Cap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SkullCap : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int InitMinHits{ get{ return 7; } }
public override int InitMaxHits{ get{ return 12; } }
[Constructable]
public SkullCap() : this( 0 )
{
}
[Constructable]
public SkullCap( int hue ) : base( 0x1544, hue )
{
Weight = 1.0;
}
public SkullCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Bandana : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public Bandana() : this( 0 )
{
}
[Constructable]
public Bandana( int hue ) : base( 0x1540, hue )
{
Weight = 1.0;
}
public Bandana( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BearMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public BearMask() : this( 0 )
{
}
[Constructable]
public BearMask( int hue ) : base( 0x1545, hue )
{
Weight = 5.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public BearMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DeerMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public DeerMask() : this( 0 )
{
}
[Constructable]
public DeerMask( int hue ) : base( 0x1547, hue )
{
Weight = 4.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public DeerMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HornedTribalMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 9; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public HornedTribalMask() : this( 0 )
{
}
[Constructable]
public HornedTribalMask( int hue ) : base( 0x1549, hue )
{
Weight = 2.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public HornedTribalMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TribalMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public TribalMask() : this( 0 )
{
}
[Constructable]
public TribalMask( int hue ) : base( 0x154B, hue )
{
Weight = 2.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public TribalMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TallStrawHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public TallStrawHat() : this( 0 )
{
}
[Constructable]
public TallStrawHat( int hue ) : base( 0x1716, hue )
{
Weight = 1.0;
}
public TallStrawHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class StrawHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public StrawHat() : this( 0 )
{
}
[Constructable]
public StrawHat( int hue ) : base( 0x1717, hue )
{
Weight = 1.0;
}
public StrawHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class OrcishKinMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override string DefaultName
{
get { return "a mask of orcish kin"; }
}
[Constructable]
public OrcishKinMask() : this( 0x8A4 )
{
}
[Constructable]
public OrcishKinMask( int hue ) : base( 0x141B, hue )
{
Weight = 2.0;
}
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
if ( m.BodyMod == 183 || m.BodyMod == 184 )
{
m.SendLocalizedMessage( 1061629 ); // You can't do that while wearing savage kin paint.
return false;
}
return true;
}
public override void OnAdded( object parent )
{
base.OnAdded( parent );
if ( parent is Mobile )
Misc.Titles.AwardKarma( (Mobile)parent, -20, true );
}
public OrcishKinMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue != 0x8A4 )
Hue = 0x8A4;
}
}
public class SavageMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public static int GetRandomHue()
{
int v = Utility.RandomBirdHue();
if ( v == 2101 )
v = 0;
return v;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
[Constructable]
public SavageMask() : this( GetRandomHue() )
{
}
[Constructable]
public SavageMask( int hue ) : base( 0x154B, hue )
{
Weight = 2.0;
}
public SavageMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue != 0 && (Hue < 2101 || Hue > 2130) )
Hue = GetRandomHue();
}
}
public class WizardsHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public WizardsHat() : this( 0 )
{
}
[Constructable]
public WizardsHat( int hue ) : base( 0x1718, hue )
{
Weight = 1.0;
}
public WizardsHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MagicWizardsHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int LabelNumber{ get{ return 1041072; } } // a magical wizard's hat
public override int BaseStrBonus{ get{ return -5; } }
public override int BaseDexBonus{ get{ return -5; } }
public override int BaseIntBonus{ get{ return +5; } }
[Constructable]
public MagicWizardsHat() : this( 0 )
{
}
[Constructable]
public MagicWizardsHat( int hue ) : base( 0x1718, hue )
{
Weight = 1.0;
}
public MagicWizardsHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Bonnet : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public Bonnet() : this( 0 )
{
}
[Constructable]
public Bonnet( int hue ) : base( 0x1719, hue )
{
Weight = 1.0;
}
public Bonnet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FeatheredHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public FeatheredHat() : this( 0 )
{
}
[Constructable]
public FeatheredHat( int hue ) : base( 0x171A, hue )
{
Weight = 1.0;
}
public FeatheredHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TricorneHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public TricorneHat() : this( 0 )
{
}
[Constructable]
public TricorneHat( int hue ) : base( 0x171B, hue )
{
Weight = 1.0;
}
public TricorneHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class JesterHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public JesterHat() : this( 0 )
{
}
[Constructable]
public JesterHat( int hue ) : base( 0x171C, hue )
{
Weight = 1.0;
}
public JesterHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}