1034 lines
No EOL
24 KiB
C#
1034 lines
No EOL
24 KiB
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public abstract class BaseHat : BaseClothing
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{
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public BaseHat( int itemID ) : this( itemID, 0 )
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{
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}
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public BaseHat( int itemID, int hue ) : base( itemID, Layer.Helm, hue )
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{
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}
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public BaseHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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Quality = (ClothingQuality)quality;
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if( Quality == ClothingQuality.Exceptional )
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DistributeBonuses( (tool is BaseRunicTool ? 6 : (Core.SE ? 15 : 14)) ); //BLAME OSI. (We can't confirm it's an OSI bug yet.)
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return base.OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue );
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}
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}
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[Flipable( 0x2798, 0x27E3 )]
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public class Kasa : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public Kasa() : this( 0 )
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{
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}
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[Constructable]
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public Kasa( int hue ) : base( 0x2798, hue )
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{
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Weight = 3.0;
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}
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public Kasa( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x278F, 0x27DA )]
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public class ClothNinjaHood : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public ClothNinjaHood() : this( 0 )
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{
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}
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[Constructable]
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public ClothNinjaHood( int hue ) : base( 0x278F, hue )
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{
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Weight = 2.0;
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}
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public ClothNinjaHood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable( 0x2306, 0x2305 )]
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public class FlowerGarland : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public FlowerGarland() : this( 0 )
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{
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}
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[Constructable]
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public FlowerGarland( int hue ) : base( 0x2306, hue )
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{
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Weight = 1.0;
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}
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public FlowerGarland( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FloppyHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public FloppyHat() : this( 0 )
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{
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}
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[Constructable]
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public FloppyHat( int hue ) : base( 0x1713, hue )
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{
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Weight = 1.0;
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}
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public FloppyHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WideBrimHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public WideBrimHat() : this( 0 )
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{
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}
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[Constructable]
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public WideBrimHat( int hue ) : base( 0x1714, hue )
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{
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Weight = 1.0;
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}
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public WideBrimHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Cap : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public Cap() : this( 0 )
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{
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}
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[Constructable]
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public Cap( int hue ) : base( 0x1715, hue )
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{
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Weight = 1.0;
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}
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public Cap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SkullCap : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int InitMinHits{ get{ return 7; } }
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public override int InitMaxHits{ get{ return 12; } }
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[Constructable]
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public SkullCap() : this( 0 )
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{
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}
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[Constructable]
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public SkullCap( int hue ) : base( 0x1544, hue )
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{
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Weight = 1.0;
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}
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public SkullCap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Bandana : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public Bandana() : this( 0 )
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{
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}
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[Constructable]
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public Bandana( int hue ) : base( 0x1540, hue )
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{
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Weight = 1.0;
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}
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public Bandana( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BearMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 8; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public BearMask() : this( 0 )
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{
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}
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[Constructable]
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public BearMask( int hue ) : base( 0x1545, hue )
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{
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Weight = 5.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public BearMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DeerMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 8; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public DeerMask() : this( 0 )
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{
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}
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[Constructable]
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public DeerMask( int hue ) : base( 0x1547, hue )
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{
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Weight = 4.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public DeerMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class HornedTribalMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 9; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public HornedTribalMask() : this( 0 )
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{
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}
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[Constructable]
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public HornedTribalMask( int hue ) : base( 0x1549, hue )
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{
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Weight = 2.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public HornedTribalMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TribalMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public TribalMask() : this( 0 )
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{
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}
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[Constructable]
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public TribalMask( int hue ) : base( 0x154B, hue )
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{
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Weight = 2.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public TribalMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TallStrawHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public TallStrawHat() : this( 0 )
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{
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}
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[Constructable]
|
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public TallStrawHat( int hue ) : base( 0x1716, hue )
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{
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Weight = 1.0;
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}
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public TallStrawHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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|
{
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base.Serialize( writer );
|
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writer.Write( (int) 0 ); // version
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}
|
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|
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public override void Deserialize( GenericReader reader )
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|
{
|
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base.Deserialize( reader );
|
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|
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int version = reader.ReadInt();
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}
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}
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public class StrawHat : BaseHat
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{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
[Constructable]
|
|
public StrawHat() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public StrawHat( int hue ) : base( 0x1717, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public StrawHat( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class OrcishKinMask : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 1; } }
|
|
public override int BaseFireResistance{ get{ return 1; } }
|
|
public override int BaseColdResistance{ get{ return 7; } }
|
|
public override int BasePoisonResistance{ get{ return 7; } }
|
|
public override int BaseEnergyResistance{ get{ return 8; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
public override bool Dye( Mobile from, DyeTub sender )
|
|
{
|
|
from.SendLocalizedMessage( sender.FailMessage );
|
|
return false;
|
|
}
|
|
|
|
public override string DefaultName
|
|
{
|
|
get { return "a mask of orcish kin"; }
|
|
}
|
|
|
|
[Constructable]
|
|
public OrcishKinMask() : this( 0x8A4 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public OrcishKinMask( int hue ) : base( 0x141B, hue )
|
|
{
|
|
Weight = 2.0;
|
|
}
|
|
|
|
public override bool CanEquip( Mobile m )
|
|
{
|
|
if ( !base.CanEquip( m ) )
|
|
return false;
|
|
|
|
if ( m.BodyMod == 183 || m.BodyMod == 184 )
|
|
{
|
|
m.SendLocalizedMessage( 1061629 ); // You can't do that while wearing savage kin paint.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnAdded( object parent )
|
|
{
|
|
base.OnAdded( parent );
|
|
|
|
if ( parent is Mobile )
|
|
Misc.Titles.AwardKarma( (Mobile)parent, -20, true );
|
|
}
|
|
|
|
public OrcishKinMask( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if ( Hue != 0x8A4 )
|
|
Hue = 0x8A4;
|
|
}
|
|
}
|
|
|
|
public class SavageMask : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 3; } }
|
|
public override int BaseFireResistance{ get{ return 0; } }
|
|
public override int BaseColdResistance{ get{ return 6; } }
|
|
public override int BasePoisonResistance{ get{ return 10; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
public static int GetRandomHue()
|
|
{
|
|
int v = Utility.RandomBirdHue();
|
|
|
|
if ( v == 2101 )
|
|
v = 0;
|
|
|
|
return v;
|
|
}
|
|
|
|
public override bool Dye( Mobile from, DyeTub sender )
|
|
{
|
|
from.SendLocalizedMessage( sender.FailMessage );
|
|
return false;
|
|
}
|
|
|
|
[Constructable]
|
|
public SavageMask() : this( GetRandomHue() )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public SavageMask( int hue ) : base( 0x154B, hue )
|
|
{
|
|
Weight = 2.0;
|
|
}
|
|
|
|
public SavageMask( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if ( Hue != 0 && (Hue < 2101 || Hue > 2130) )
|
|
Hue = GetRandomHue();
|
|
}
|
|
}
|
|
|
|
public class WizardsHat : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
[Constructable]
|
|
public WizardsHat() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public WizardsHat( int hue ) : base( 0x1718, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public WizardsHat( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MagicWizardsHat : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
public override int LabelNumber{ get{ return 1041072; } } // a magical wizard's hat
|
|
|
|
public override int BaseStrBonus{ get{ return -5; } }
|
|
public override int BaseDexBonus{ get{ return -5; } }
|
|
public override int BaseIntBonus{ get{ return +5; } }
|
|
|
|
[Constructable]
|
|
public MagicWizardsHat() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public MagicWizardsHat( int hue ) : base( 0x1718, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public MagicWizardsHat( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Bonnet : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
[Constructable]
|
|
public Bonnet() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public Bonnet( int hue ) : base( 0x1719, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public Bonnet( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class FeatheredHat : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
[Constructable]
|
|
public FeatheredHat() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public FeatheredHat( int hue ) : base( 0x171A, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public FeatheredHat( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TricorneHat : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
[Constructable]
|
|
public TricorneHat() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public TricorneHat( int hue ) : base( 0x171B, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public TricorneHat( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class JesterHat : BaseHat
|
|
{
|
|
public override int BasePhysicalResistance{ get{ return 0; } }
|
|
public override int BaseFireResistance{ get{ return 5; } }
|
|
public override int BaseColdResistance{ get{ return 9; } }
|
|
public override int BasePoisonResistance{ get{ return 5; } }
|
|
public override int BaseEnergyResistance{ get{ return 5; } }
|
|
|
|
public override int InitMinHits{ get{ return 20; } }
|
|
public override int InitMaxHits{ get{ return 30; } }
|
|
|
|
[Constructable]
|
|
public JesterHat() : this( 0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public JesterHat( int hue ) : base( 0x171C, hue )
|
|
{
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public JesterHat( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |